Synthesizing realistic textures by the composition of perceptually motivated functions
Synthesizing realistic textures by the composition of perceptually motivated functions
Fuzzy sets and applications
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Fuzzy set theory—and its applications (3rd ed.)
Fuzzy set theory—and its applications (3rd ed.)
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
On ray tracing parametric surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Bump Shading for Volume Textures
IEEE Computer Graphics and Applications
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A new method for modeling of hair-grass type textures
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Sampling procedural shaders using affine arithmetic
ACM Transactions on Graphics (TOG)
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A unified approach for hierarchical adaptive tesselation of surfaces
ACM Transactions on Graphics (TOG)
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Hair image generation using connected texels
Journal of Computer Science and Technology
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Volumetric shadows using splatting
Proceedings of the conference on Visualization '02
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A lightwave 3D plug-in for modeling long hair on virtual humans
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
A Language for Molecular Visualization
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Computer
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Simple and efficient polygonization of implicit surfaces
Journal of Graphics Tools
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
A Method to Generate Wet and Broken-up Animal Fur
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Compression Domain Rendering of Time-Resolved Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An Improved Algorithm for Hairstyle Dynamics
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
VIS '92 Proceedings of the 3rd conference on Visualization '92
Volume rendering methods for computational fluid dynamics visualization
VIS '94 Proceedings of the conference on Visualization '94
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Estimates of Classification Complexity
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Hair design based on the hierarchical cluster hair model
Geometric modeling
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Spatial and Temporal Splitting of Scalar Fields in Volume Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
ACM SIGGRAPH 2005 Papers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Type-sensitive control-flow analysis
Proceedings of the 2006 workshop on ML
Visual calibration and correction for ambient illumination
ACM Transactions on Applied Perception (TAP)
Volume illustration using wang cubes
ACM Transactions on Graphics (TOG)
Volume Splitting and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2007 papers
Shading food: making it tasty for ratatouille
ACM SIGGRAPH 2007 courses
Technical Section: Progressive refinement rendering of implicit surfaces
Computers and Graphics
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Technical Section: Generalized reaction-diffusion textures
Computers and Graphics
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Hardware-accelerated gradient noise for graphics
Proceedings of the 19th ACM Great Lakes symposium on VLSI
Interactive GPU-based procedural heightfield brushes
Proceedings of the 4th International Conference on Foundations of Digital Games
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Technical Section: Locally restricted blending of Blobtrees
Computers and Graphics
Modeling and Rendering Physically-Based Wood Combustion
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
ACM SIGGRAPH Asia 2010 papers
Adaptive inverse hyperbolic tangent algorithm for dynamic contrast adjustment in displaying scenes
EURASIP Journal on Advances in Signal Processing - Special issue on advanced image processing for defense and security applications
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Building volumetric appearance models of fabric using micro CT imaging
ACM SIGGRAPH 2011 papers
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
Proceedings of the 2011 SIGGRAPH Asia Conference
Decoupled ray-marching of heterogeneous participating media
ACM SIGGRAPH 2011 Talks
Photo-Realistic tissue reflectance modelling for minimally invasive surgical simulation
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Evolution of vertex and pixel shaders
EuroGP'05 Proceedings of the 8th European conference on Genetic Programming
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Importance Sampling Techniques for Path Tracing in Participating Media
Computer Graphics Forum
Procedural modeling of leather texture with structural elements
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Rendering inhomogeneous surfaces with radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive smooth and curved shell mapping
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A novel method for fast and high-quality rendering of hair
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Simultaneous classification of time-varying volume data based on the time histogram
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A scalable, hybrid scheme for volume rendering massive data sets
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Sketching reaction-diffusion texture
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Interactive global light propagation in direct volume rendering using local piecewise integration
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Texturing and hypertexturing of volumetric objects
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Fur Shading and Modification based on Cone Step Mapping
Computer Graphics Forum
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
Harmonic parameterization by electrostatics
ACM Transactions on Graphics (TOG)
Real-time isosurface rendering of smooth fields
Journal of Visualization
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We model phenomena intermediate between shape and texture by using space-filling applicative functions to modulate density. The model is essentially an extension of procedural solid texture synthesis, but evaluated throughout a volumetric region instead of only at surfaces.We have been able to obtain visually realistic representations of such shape+texture (hypertexture) phenomena as hair, fur, fire, glass, fluid flow and erosion effects. We show how this is done, first by describing a set of base level functions to provide basic texture and control capability, then by combining these to synthesize various phenomena.Hypertexture exists within an intermediate region between object and not-object. We introduce a notion of generalized boolean shape operators to combine shapes having such a region.Rendering is accomplished by ray marching from the eye point through the volume to accumulate opacity along each ray. We have implemented our hypertexture rendering algorithms on a traditional serial computer, a distributed network of computers and a coarse-grain MIMD computer. Extensions to the rendering technique incorporating refraction and reflection effects are discussed.