SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Generating random points in triangles
Graphics gems
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
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Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. The difficulty in simulating hair is due to the physical properties of hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. There are also complex lighting effects that occur within hair. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The hairs are then multiplied by the plug-in to produce many hairs. By providing a plug-in that does most of the work and produces realistic results, the user is able to produce a hairstyle without modeling each individual strand of hair. This greatly reduces the time spent on hair modeling, and makes the possibility of adding realistic long hair to virtual humans reasonable.