A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lightwave 3D plug-in for modeling long hair on virtual humans
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Capturing the complexity of hair motion
Graphical Models
A layered wisp model for simulating interactions inside long hair
Proceedings of the Eurographic workshop on Computer animation and simulation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
Real-Time Animation of Complex Hairstyles
IEEE Transactions on Visualization and Computer Graphics
A stylized cartoon hair renderer
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Capturing hair assemblies fiber by fiber
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Optimized framework for real time hair simulation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Lighting hair from the inside: a thermal approach to hair reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simulate the complex behavior of long human hair, taking into account the hair-to-hair interactions. For long hair, we propose the thin shell volume (TSV) model for enhancing hair realism by simulating complex hair-hair interaction. The TSV is a thin bounding volume that encloses a given hair surface. The TSV method enables virtual hair combing for surface-model hairstyles. Combing produces the effects of hair-hair interaction that occur in real human hair. Any hair model based on a surface representation can benefit from this approach. The TSV is presented mainly as a tool to modeling human hair, but this model also gives rise to global hair animation control.