Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphical Models
Natural hairstyle modeling and animation
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Computer Aided Geometric Design
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
An Enhanced Framework for Real-Time Hair Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hair design based on the hierarchical cluster hair model
Geometric modeling
Modelling and Animating Cartoon Hair with NURBS Surfaces
CGI '04 Proceedings of the Computer Graphics International
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
CGI '04 Proceedings of the Computer Graphics International
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
Fast scene voxelization and applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Scattering-Based Interactive Hair Rendering
CAD-CG '05 Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
CGI '05 Proceedings of the Computer Graphics International 2005
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
GPU-accelerated deep shadow maps for direct volume rendering
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Practical Global Illumination for Hair Rendering
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A self-shadow algorithm for dynamic hair using density clustering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A novel method for fast and high-quality rendering of hair
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Efficient substitutes for subdivision surfaces in feature-quality games
ACM SIGGRAPH ASIA 2010 Courses
Fur Shading and Modification based on Cone Step Mapping
Computer Graphics Forum
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Hair rendering and simulation have always been challenging tasks, especially in real-time. Due to their high computational demands, they have been vastly omitted in real-time applications and studied by a relatively small group of graphics researchers and programmers. With recent advancements in both graphics hardware and software methods, real-time hair rendering and simulation are now possible with reasonable performance and quality. However, achieving acceptable levels of performance and quality requires specific expertise and experience in real-time hair rendering. The aim of this course is to bring the accumulated knowledge in research and technology demos to real world software such as video games and other commercial or research oriented real-time applications. We begin with explaining the fundamental techniques for real-time hair rendering and then present alternative approaches along with tips and tricks to achieve better performance and/or quality. We also provide an overview of various hair simulation techniques and present implementation details of the most efficient techniques suitable for real-time applications. Moreover, we provide example source codes as a part of our lecture notes.