SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
From wire-frames to furry animals
Proceedings on Graphics interface '88
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Capturing the complexity of hair motion
Graphical Models
Interactive Hairstyle Modeling Using a Sketching Interface
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hair design based on the hierarchical cluster hair model
Geometric modeling
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive fur modeling based on hierarchical texture layers
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH Asia 2009 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Hairstyle suggestion using statistical learning
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
A novel method for fast and high-quality rendering of hair
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Modeling, designing and rendering human hair is a challenging problem in computer graphics. The difficulty comes mainly from the amount of hair to be modeled, and the fine details of the individual hairs. In this article, the authors introduce an interactive hair designing system based on a cluster hair model. The generalized cylinder is used to specify the envelope shape of a hair cluster, so that the design and manipulation of hair can be globally and efficiently performed. The detail of the hair is then modeled by a volume density model in which a randomly generated density map on the hair base is projected into and deformed along the generalized cylinder. The system provides a set of functions for creating and manipulating hair clusters on a head model.