Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Modeling and rendering human hair remains to be one of the most challenging computer graphics problems. This paper presents a new interactive hair modeling system featured with a user-friendly sketching interface. With the sketching interface, any user, even a first time user, can create a hair model of hisiher desired style just in a few minutes simply by interactively drawing several strokes illustrating the global and local features of the hairstyle. The result of the system is a generic geometry-based representation of hair which can be post manipulated and rendered with most existing systems.