A practical model for hair mutual interactions
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Interactive Hairstyle Modeling Using a Sketching Interface
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
An Enhanced Framework for Real-Time Hair Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
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IEEE Transactions on Visualization and Computer Graphics
Quadric-based simplification in any dimension
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SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
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ACM SIGGRAPH 2009 papers
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ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
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CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
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INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Single photo estimation of hair appearance
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
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ACM Transactions on Graphics (TOG)
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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In this paper we present an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also! designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.