Styling and real-time simulation of human hair

  • Authors:
  • Yvonne Jung;Christian Knöpfle

  • Affiliations:
  • Fraunhofer-IGD, Darmstadt, Germany;Fraunhofer-IGD, Darmstadt, Germany

  • Venue:
  • INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
  • Year:
  • 2005

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Abstract

We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hardware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.