Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Hair Rendering by Jittering and Pseudo Shadow
CGI '00 Proceedings of the International Conference on Computer Graphics
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Modeling, rendering and animating human hair
Modeling, rendering and animating human hair
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
VIS '04 Proceedings of the conference on Visualization '04
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
Real-Time Animation of Complex Hairstyles
IEEE Transactions on Visualization and Computer Graphics
Detection and Analysis of Hair
IEEE Transactions on Pattern Analysis and Machine Intelligence
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Grooming, animating & rendering fur for "King Kong"
ACM SIGGRAPH 2006 Sketches
Practical real-time hair rendering and shading
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Implementation of modeling hair from multiple views
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Visualization of Fibrous and Thread-like Data
IEEE Transactions on Visualization and Computer Graphics
Modeling and digitizing human facial reflectance
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Interactive rendering of optical effects in wet hair
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Real-time approximate sorting for self shadowing and transparency in hair rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Dual scattering approximation for fast multiple scattering in hair
ACM SIGGRAPH 2008 papers
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Motion in Games
Hair self shadowing and transparency depth ordering using occupancy maps
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A practical approach for photometric acquisition of hair color
ACM SIGGRAPH Asia 2009 papers
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Beyond programmable shading (parts I and II)
ACM SIGGRAPH 2009 Courses
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Measurement of reflection properties in ancient Japanese drawing Ukiyo-e
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Interactive hair rendering under environment lighting
ACM SIGGRAPH 2010 papers
An artist friendly hair shading system
ACM SIGGRAPH 2010 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Technical Section: Rendering fur directly into images
Computers and Graphics
ACM SIGGRAPH ASIA 2010 Sketches
Interactive hair rendering and appearance editing under environment lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
SpeedFur: a GPU based procedural Hair & Fur modeling system
ACM SIGGRAPH 2011 Talks
Specular reflection from woven cloth
ACM Transactions on Graphics (TOG)
Optimized framework for real time hair simulation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Styling and real-time simulation of human hair
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
A framework for rendering complex scattering effects on hair
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Single-view hair modeling for portrait manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Embroidery modeling and rendering
Proceedings of Graphics Interface 2012
Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces
Computer Graphics Forum
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
High-quality curve rendering using line sampled visibility
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
An energy-conserving hair reflectance model
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
A volumetric approach to predictive rendering of fabrics
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Single photo estimation of hair appearance
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Visual chatter in the real world
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A novel method for fast and high-quality rendering of hair
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Representing appearance of ancient Japanese drawing named Ukiyo-e
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Fur Shading and Modification based on Cone Step Mapping
Computer Graphics Forum
Real-time rendering of animated hair under dynamic, low-frequency environmental lighting
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
A practical microcylinder appearance model for cloth rendering
ACM Transactions on Graphics (TOG)
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Importance sampling for physically-based hair fiber models
SIGGRAPH Asia 2013 Technical Briefs
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Light scattering from hair is normally simulated in computer graphics using Kajiya and Kay's classic phenomenological model. We have made new measurements of scattering from individual hair fibers that exhibit visually significant effects not predicted by Kajiya and Kay's model. Our measurements go beyond previous hair measurements by examining out-of-plane scattering, and together with this previous work they show a multiple specular highlight and variation in scattering with rotation about the fiber axis. We explain the sources of these effects using a model of a hair fiber as a transparent elliptical cylinder with an absorbing interior and a surface covered with tilted scales. Based on an analytical scattering function for a circular cylinder, we propose a practical shading model for hair that qualitatively matches the scattering behavior shown in the measurements. In a comparison between a photograph and rendered images, we demonstrate the new model's ability to match the appearance of real hair.