Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Drawing human hair using the Wisp model
The Visual Computer: International Journal of Computer Graphics - Special issue on computer graphics international '89(CGI'89)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
A layered wisp model for simulating interactions inside long hair
Proceedings of the Eurographic workshop on Computer animation and simulation
Modeling Hair Using Level-of-Detail Representations
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
CGI '04 Proceedings of the Computer Graphics International
CGI '04 Proceedings of the Computer Graphics International
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
Scattering-Based Interactive Hair Rendering
CAD-CG '05 Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics
A self-shadow algorithm for dynamic hair using density clustering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
Artistic simulation of curly hair
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Despite tremendous work in hair simulation a unified framework for creating realistically simulated hairstyles at interactive rates is yet not available; the main reason is that complex dynamic and optical behavior of hair are computationally expensive to simulate. To have such a framework, it is essential to find optimized solutions, especially for the various physics-based tasks, which is the main bottleneck in the simulation. In this paper, we discuss various technical advancements and achievements that have been made in formulating key techniques to handle the different challenging issues involved in simulation of hair at interactive rates. Effort has been put in all the three modules of the hair simulation – hair shape modeling, hair dynamics and hair rendering.