A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
A stylized cartoon hair renderer
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Interactive rendering of optical effects in wet hair
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Motion in Games
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Optimized framework for real time hair simulation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A self-shadow algorithm for dynamic hair using density clustering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A novel method for fast and high-quality rendering of hair
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present a hair model together with rendering algorithmssuitable for real-time rendering. In our approach,we take into account the major lighting factors contributingto a realistic appearance of human hair: anisotropicreflection and self-shadowing. To deal with the geometriccomplexity of human hair, we combine single hair fibersinto hair wisps, which are represented by textured trianglestrips. Our rendering algorithms use OpenGL extensions toachieve real-time performance on recent commodity graphicsboards. We demonstrate the applicability of our hairmodel for a variety of different hairstyles.