Real-Time Rendering of Human Hair Using Programmable Graphics Hardware

  • Authors:
  • Martin Koster;Jorg Haber;Hans-Peter Seidel

  • Affiliations:
  • MPI Informatik Saarbrücken;MPI Informatik Saarbrücken;MPI Informatik Saarbrücken

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a hair model together with rendering algorithmssuitable for real-time rendering. In our approach,we take into account the major lighting factors contributingto a realistic appearance of human hair: anisotropicreflection and self-shadowing. To deal with the geometriccomplexity of human hair, we combine single hair fibersinto hair wisps, which are represented by textured trianglestrips. Our rendering algorithms use OpenGL extensions toachieve real-time performance on recent commodity graphicsboards. We demonstrate the applicability of our hairmodel for a variety of different hairstyles.