SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphical Models
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
CGI '04 Proceedings of the Computer Graphics International
Virtual hairy brush for painterly rendering
Graphical Models
Practical real-time hair rendering and shading
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A self-shadow algorithm for dynamic hair using density clustering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Dual scattering approximation for fast multiple scattering in hair
ACM SIGGRAPH 2008 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
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This paper proposes a new rendering approach for hair. The model we use incorporates semantics-related information directly in the appearance modeling function which we call a Semantics-Aware Texture Function (SATF). This new appearance modeling function is well suited for constructing an off-line/on-line hybrid algorithm to achieve fast and high-quality rendering of hair. The off-line phase generates intermediate results in a database for sample geometries under different viewing and lighting conditions, which can be used to complete a large part of the overall computation and leaves only a few dynamic tasks to be performed on-line. We propose a model having four levels, from the whole hair volume to the very fine hair density level. We further employ an efficient disk-like structure to represent hair distributions inside a hair cluster. As the intermediate database carries opacity information, self-shadows can be easily generated. We present experiment results which clearly show that our methodology can indeed produce high quality rendering results efficiently. Supplementary materials and supporting demos can be found in our project website http://www.cs.hku.hk/˜songhua/hair-rendering/.