SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Bat brushes: on the uses of six position and orientation parameters in a paint program
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer-Aided Design - Special Issue: Be´zier Techniques
CVGIP: Graphical Models and Image Processing
Approximate general sweep boundary of a 2D curved object
CVGIP: Graphical Models and Image Processing
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Input devices and interaction techniques for advanced computing
Virtual environments and advanced interface design
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Physically-based modeling of brush painting
COMPUGRAPHICS '96 Proceedings of the fifth international conference on computational graphics and visualization techniques on Visualization and graphics on the World Wide Web
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D physics-based brush model for painting
ACM SIGGRAPH 99 Conference abstracts and applications
The drawing prism: a versatile graphic input device
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Simulating Oriental Black-Ink Painting
IEEE Computer Graphics and Applications
A diffusion model for computer animation of diffuse ink painting
CA '95 Proceedings of the Computer Animation
Two Methods for Creating Chinese Painting
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
An Efficient Brush Model for Physically-Based 3D Painting
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Painting Textures with a Haptic Interface
VR '99 Proceedings of the IEEE Virtual Reality
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Forming Square-Styled Brush Written Kanji through Calligraphic Skill Knowledge
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Writer Verification Using Altitude and Direction of Pen Movement
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 3
Digitized brush trajectories (raster, algorithms)
Digitized brush trajectories (raster, algorithms)
A Method to Generate Writing-Brush-Style Japanese Hiragana Character Calligraphy
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Automatic Generation of Artistic Chinese Calligraphy
IEEE Intelligent Systems
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
Model-based analysis of Chinese calligraphy images
Computer Vision and Image Understanding
IR2s: interactive real photo to Sumi-e
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Industrial-strength painting with a virtual bristle brush
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A novel method for fast and high-quality rendering of hair
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Stroke-based real-time ink wash painting style rendering for geometric models
SIGGRAPH Asia 2012 Technical Briefs
RealBrush: painting with examples of physical media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We propose a novel "e-brush" for calligraphy and painting, which meets all the criteria for a good e-brush. We use only four attributes to capture the essential features of the brush, and a suitably powerful modeling metaphor for its behavior. The e-brush's geometry, dynamic motions, and pigment changes are all dealt with in a single model. A single model simplifies the synchronization between the various system modules, thus giving rise to a more stable system, and lower costs. By a careful tradeoff between the complexity of the model and computation efficiency, more elaborate simulation of the e-brush's deformation and its recovery for interactive painterly rendering is made possible. We also propose a novel paper-ink model to complement the brush's model, and a machine intelligence module to empower the user to easily create beautiful calligraphy and painting. Despite the complexity of the modeling behind the scene, the high-level user interface has a simplistic and friendly design. The final results created by our e-brush can rival the real artwork.