Digital Paint Systems: An Anecdotal and Historical Overview
IEEE Annals of the History of Computing
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-Time Painting with an Expressive Virtual Chinese Brush
IEEE Computer Graphics and Applications
A Versatile Interactive 3D Brush Model
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Virtual hairy brush for painterly rendering
Graphical Models
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Direct Methods for Sparse Linear Systems (Fundamentals of Algorithms 2)
Direct Methods for Sparse Linear Systems (Fundamentals of Algorithms 2)
Oriented strands: dynamics of stiff multi-body system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
Brush up your painting skills: Realistic brush design for interactive painting applications
The Visual Computer: International Journal of Computer Graphics
ACM SIGGRAPH 2008 papers
Simple data-driven modeling of brushes
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
ACM SIGGRAPH 2010 papers
Detail-preserving paint modeling for 3D brushes
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
HelpingHand: example-based stroke stylization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
RealBrush: painting with examples of physical media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Research in natural media painting has produced impressive images, but those results have not been adopted by commercial applications to date because of the heavy demands of industrial painting workflows. In this paper, we present a new 3D brush model with associated algorithms for stroke generation and bidirectional paint transfer that is suitable for professional use. Our model can reproduce arbitrary brush tip shapes and can be used to generate raster or vector output, none of which was possible in previous simulations. This is achieved by an efficient formulation of bristle behaviors as strand dynamics in a non-inertial reference frame. To demonstrate the robustness and flexibility of our approach, we have integrated our model into major commercial painting and vector editing applications and given it to professional artists to evaluate.