The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Modeling and animation of garment wrinkle formation processes
Computer Animation '90
A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Robot motion planning: a distributed representation approach
International Journal of Robotics Research
An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A fast level set method for propagating interfaces
Journal of Computational Physics
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A Level-Set Approach to 3D Reconstruction from Range Data
International Journal of Computer Vision
The fast construction of extension velocities in level set methods
Journal of Computational Physics
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Tree methods for moving interfaces
Journal of Computational Physics
Fast tree-based redistancing for level set computations
Journal of Computational Physics
A PDE-based fast local level set method
Journal of Computational Physics
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Deformed distance fields for simulation of non-penetrating flexible bodies
Proceedings of the Eurographic workshop on Computer animation and simulation
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accurate Collision Response on Polygonal Meshes
CA '00 Proceedings of the Computer Animation
ACM SIGGRAPH 2003 Papers
Implicit modeling of swept surfaces and volumes
VIS '94 Proceedings of the conference on Visualization '94
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Clustering method for fast deformation with constraints
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
An art-directed wrinkle system for CG character clothing
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Shape from Texture without Boundaries
International Journal of Computer Vision
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
IEEE Transactions on Visualization and Computer Graphics
Generating seams and wrinkles for virtual clothing
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
Discrete quadratic curvature energies
ACM SIGGRAPH 2006 Courses
Modeling and simulation of sharp creases
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A discrete model of thin shells
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Physics-based modelling and simulation of functional cloth for virtual prototyping applications
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simple linear bending stiffness in particle systems
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A consistent bending model for cloth simulation with corotational subdivision finite elements
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
An efficient large deformation method using domain decomposition
Computers and Graphics
Journal of Visual Communication and Image Representation
Proceedings of the 34th annual international symposium on Computer architecture
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
A quadratic bending model for inextensible surfaces
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Constraint-based fairing of surface meshes
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Discrete quadratic curvature energies
Computer Aided Geometric Design
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Towards flattenable mesh surfaces
Computer-Aided Design
Robust treatment of simultaneous collisions
ACM SIGGRAPH 2008 papers
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
Pattern computation for compression garment
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Enrichment textures for detailed cutting of shells
ACM SIGGRAPH 2009 papers
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Interactive 3D garment design with constrained contour curves and style curves
Computer-Aided Design
Accurate tangential velocities for solid fluid coupling
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Two-way coupling of rigid and deformable bodies
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A physically based method for triangulated surface flattening
Computer-Aided Design
Design automation for customized apparel products
Computer-Aided Design
Technical section: Fast energy-based surface wrinkle modeling
Computers and Graphics
Pattern computation for compression garment by a physical/geometric approach
Computer-Aided Design
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Stable spaces for real-time clothing
ACM SIGGRAPH 2010 papers
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Multi-resolution isotropic strain limiting
ACM SIGGRAPH Asia 2010 papers
Anisotropic cloth modeling for material fabric
Transactions on edutainment IV
Industrial-strength painting with a virtual bristle brush
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Constraint-based simulation of adhesive contact
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
Solid simulation with oriented particles
ACM SIGGRAPH 2011 papers
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Element-wise mixed implicit-explicit integration for stable dynamic simulation of deformable objects
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive surface modeling using modal analysis
ACM Transactions on Graphics (TOG)
Cloth modeling and simulation: a literature survey
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
A new buckling model for cloth simulation
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
On the impulse method for cloth animation
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
A shell model for real-time simulation of intra-ocular implant deployment
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
Eigenmodes of surface energies for shape analysis
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Modal shape analysis beyond Laplacian
Computer Aided Geometric Design
Updated sparse cholesky factors for corotational elastodynamics
ACM Transactions on Graphics (TOG)
Data-Driven Estimation of Cloth Simulation Models
Computer Graphics Forum
Adaptive anisotropic remeshing for cloth simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Parallel implicit integration for cloth animations on distributed memory architectures
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Real-time simulation of long thin flexible objects in interactivevirtual environments
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Long range attachments - a method to simulate inextensible clothing in computer games
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parsing sewing patterns into 3D garments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Folding and crumpling adaptive sheets
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Deformable part inspection using a spring-mass system
Computer-Aided Design
Fast simulation of mass-spring systems
ACM Transactions on Graphics (TOG)
Discrete bending forces and their Jacobians
Graphical Models
Technical Section: Fast and stable cloth simulation based on multi-resolution shape matching
Computers and Graphics
Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
The Visual Computer: International Journal of Computer Graphics
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Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey an intended impression to the audience. Draping, folding, wrinkling, stretching, etc. all convey meaning, and thus each is carefully controlled when filming live actors. When making films with computer simulated cloth, these subtle but important elements must be captured. In this paper we present several methods essential to matching the behavior and look of clothing worn by digital stand-ins to their real world counterparts. Novel contributions include a mixed explicit/implicit time integration scheme, a physically correct bending model with (potentially) nonzero rest angles for pre-shaping wrinkles, an interface forecasting technique that promotes the development of detail in contact regions, a post-processing method for treating cloth-character collisions that preserves folds and wrinkles, and a dynamic constraint mechanism that helps to control large scale folding. The common goal of all these techniques is to produce a cloth simulation with many folds and wrinkles improving the realism.