Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A comparative study of sparse approximate inverse preconditioners
IMACS'97 Proceedings on the on Iterative methods and preconditioners
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Multiresolution Approximate Inverse Preconditioners
SIAM Journal on Scientific Computing
Robust Approximate Inverse Preconditioning for the Conjugate Gradient Method
SIAM Journal on Scientific Computing
ACM Transactions on Graphics (TOG)
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
GI '04 Proceedings of the 2004 Graphics Interface Conference
An efficient large deformation method using domain decomposition
Computers and Graphics
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We present a fast deformation method for flexible objects. The deformation of the object is physically modeled using a linear elasticity model with a displacement based finite elements method, yielding a linear system at each time step of simulation. We solve this linear system using a precomputed force-displacement matrix, which describes the object response in terms of displacement accelerations to the forces acting on each vertex. We exploit the spatial coherence to effectively compress the force-displacement matrix to make this method practical and efficient by applying the clustered principal component analysis method. And we developed a method to efficiently handle the additional constraints for interactive user manipulation. At last large deformations are addressed based upon the compressed force-displacement matrix by combining a domain decomposition method and tracking the rotational motions. The experimental results demonstrate fast performances on complex large scale objects under interactive user manipulations.