SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Matrix computations (3rd ed.)
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
New Geometric Methods for Computer Vision: An Application toStructure and Motion Estimation
International Journal of Computer Vision
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Real-Time Large Displacement Elasticity for Surgery Simulation: Non-linear Tensor-Mass Model
MICCAI '00 Proceedings of the Third International Conference on Medical Image Computing and Computer-Assisted Intervention
Real-time simulation of physically realistic global deformations
Real-time simulation of physically realistic global deformations
t-FFD: free-form deformation by using triangular mesh
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Interactive physically based solid dynamics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation
IEEE Transactions on Visualization and Computer Graphics
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Clustering method for fast deformation with constraints
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic skinning: adding real-time dynamic effects to an existing character animation
Proceedings of the 21st spring conference on Computer graphics
Tensegric mobile controlled by pseudo forces
Proceedings of the 13th annual ACM international conference on Multimedia
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
D4MD: deformation system for a vehicle simulation game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Volume and shape preservation via moving frame manipulation
ACM Transactions on Graphics (TOG)
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A consistent bending model for cloth simulation with corotational subdivision finite elements
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Graphical Models
An efficient large deformation method using domain decomposition
Computers and Graphics
A physically-based framework for real-time haptic cutting and interaction with 3D continuum models
Proceedings of the 2007 ACM symposium on Solid and physical modeling
IEEE Transactions on Visualization and Computer Graphics
Twinned meshes for dynamic triangulation of implicit surfaces
GI '07 Proceedings of Graphics Interface 2007
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
FastLSM: fast lattice shape matching for robust real-time deformation
ACM SIGGRAPH 2007 papers
Elastic secondary deformations by vector field integration
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Geometrically exact dynamic splines
Computer-Aided Design
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Fitting solid meshes to animated surfaces using linear elasticity
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Numerical coarsening of inhomogeneous elastic materials
ACM SIGGRAPH 2009 papers
Preserving topology and elasticity for embedded deformable models
ACM SIGGRAPH 2009 papers
Interactive simulation of surgical needle insertion and steering
ACM SIGGRAPH 2009 papers
Technical Section: Quality encoding for tetrahedral mesh optimization
Computers and Graphics
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast adaptive shape matching deformations
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Flexible simulation of deformable models using discontinuous Galerkin FEM
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An electromechanical based deformable model for soft tissue simulation
Artificial Intelligence in Medicine
A multigrid framework for real-time simulation of deformable bodies
Computers and Graphics
Interruptible collision detection for deformable objects
Computers and Graphics
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Stable cutting of deformable objects in virtual environments using XFEM
IEEE Computer Graphics and Applications - Special issue title on demystifying visual analytics impaired driving in virtual spaces
Stable Structural Deformations
ICVS '09 Proceedings of the 7th International Conference on Computer Vision Systems: Computer Vision Systems
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
An efficient multigrid method for the simulation of high-resolution elastic solids
ACM Transactions on Graphics (TOG)
Real-time simulation of self-collisions for virtual intestinal surgery
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Tetrahedral mass spring model for fast soft tissue deformation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Interactive haptic rendering of high-resolution deformable objects
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A simple geometric model for elastic deformations
ACM SIGGRAPH 2010 papers
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Embedded multigrid approach for real-time volumetric deformation
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
A multi-threaded approach for deformable/rigid contacts with haptic feedback
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
Optimized damping for dynamic simulations
Proceedings of the 25th Spring Conference on Computer Graphics
Robust real-time deformation of incompressible surface meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast simulation of skeleton-driven deformable body characters
ACM Transactions on Graphics (TOG)
Pattern-aware shape deformation using sliding dockers
Proceedings of the 2011 SIGGRAPH Asia Conference
Soft tissue deformation with reaction-diffusion process for surgery simulation
Journal of Visual Languages and Computing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Full As-conformal-as-possible discrete volumetric mapping
Computers and Graphics
SMI 2012: Short A nonlinear static approach for curve editing
Computers and Graphics
Updated sparse cholesky factors for corotational elastodynamics
ACM Transactions on Graphics (TOG)
Finite element formulations for effective computations of geometrically nonlinear deformations
Advances in Engineering Software
Physically based object withering simulation
Computer Animation and Virtual Worlds
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Interactive cloth editing and simulation in virtual reality applications for theater professionals
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Simulation of deformable solids in interactive virtual reality applications
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Real-time simulation of long thin flexible objects in interactivevirtual environments
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Energetically consistent invertible elasticity
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Energetically consistent invertible elasticity
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Injective and bounded distortion mappings in 3D
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Modeling friction and air effects between cloth and deformable bodies
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Simulation and control of skeleton-driven soft body characters
ACM Transactions on Graphics (TOG)
Exponential integrators for stiff elastodynamic problems
ACM Transactions on Graphics (TOG)
Direct volume manipulation for visualizing intraoperative liver resection process
Computer Methods and Programs in Biomedicine
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The linear strain measures that are commonly used in real-time animations of deformable objects yield fast and stable simulations. However, they are not suitable for large deformations. Recently, more realistic results have been achieved in computer graphics by using Green's non-linear strain tensor, but the non-linearity makes the simulation more costly and introduces numerical problems.In this paper, we present a new simulation technique that is stable and fast like linear models, but without the disturbing artifacts that occur with large deformations. As a precomputation step, a linear stiffness matrix is computed for the system. At every time step of the simulation, we compute a tensor field that describes the local rotations of all the vertices in the mesh. This field allows us to compute the elastic forces in a non-rotated reference frame while using the precomputed stiffness matrix. The method can be applied to both finite element models and mass-spring systems. Our approach provides robustness, speed, and a realistic appearance in the simulation of large deformations.