Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Volume-preserving free-form solid
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
t-FFD: free-form deformation by using triangular mesh
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A Visualization Method for the Morphological Exploration of Tensegrity Structures
IV '01 Proceedings of the Fifth International Conference on Information Visualisation
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A tensegric mobile in virtual 3D space is introduced. An input model is a triangular mesh B-rep designed by an artist, which is allowed to have an arbitrary topology. The tensegric structure is automatically generated from a mesh model as a deforming object. After the object is set up above a virtual floor, it repeats movements: rotating, falling, flattening, and rebounding. A user can control its behavior by "pseudo forces"; attraction and repulsion forces, stiffness property, and gravity. The stiffness and gravity can also be randomly changed. By using our system, an artist can present continuous movements of an arbitrary 3D shape as a "mobile" of abstractionism.