Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Fluid-Based Soft-Object Model
IEEE Computer Graphics and Applications
Dynamically coupled particle systems for geometric modeling, reconstruction, and animation
Dynamically coupled particle systems for geometric modeling, reconstruction, and animation
The simulation of fluid-rigid body interaction
ACM SIGGRAPH 2002 conference abstracts and applications
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time particle isosurface extraction
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interaction of two-phase flow with animated models
Graphical Models
Lattice methods for fluid animation in games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Orthopedics surgery trainer with PPU-accelerated blood and tissue simulation
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention
Particle-based simulation of blood flow and vessel wall interactions in virtual surgery
Proceedings of the 2010 Symposium on Information and Communication Technology
Layered surface fluid simulation for surgical training
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Example-Based Fractured Appearance
Computer Graphics Forum
Computers & Mathematics with Applications
Coupled tissue bleeding simulation in virtual surgery
ICIC'13 Proceedings of the 9th international conference on Intelligent Computing Theories
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In this paper, we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate blood as a fluid with free surfaces. While SPH was originally designed to simulate astronomical objects, we gear the method towards fluid simulation by deriving the force density fields directly from the Navier-Stokes equation and by adding a term to model surface tension effects. In contrast to Eulerian grid-based approaches, the particle-based approach makes mass conservation equations and convection terms dispensable which reduces the complexity of the simulation. In addition, the particles can directly be used to render the surface of the fluid. Our method can be used in interactive surgical training systems with models of up to 3000 particles.