Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
A framework using cluster-based hybrid network architecture for collaborative virtual surgery
Computer Methods and Programs in Biomedicine
Particle-based simulation of blood flow and vessel wall interactions in virtual surgery
Proceedings of the 2010 Symposium on Information and Communication Technology
Fast prototyping of virtual reality based surgical simulators with PhysX-enabled GPU
Transactions on edutainment IV
Layered surface fluid simulation for surgical training
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part I
A point-based simulation framework for minimally invasive surgery
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
A particle-based modeling framework for thrombo-emboli simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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This paper presents a novel orthopedics surgery training system with both the components for modeling as well as simulating the deformation and visualization in an efficient way. By employing techniques such as optimization, segmentation and center line extraction, the modeling of deformable model can be completed with minimal manual involvement. The novel trainer can simulate rigid body, soft tissue and blood with state-of-the-art techniques, so that convincing deformation and realistic bleeding can be achieved. More important, newly released Physics Processing Unit (PPU) is adopted to tackle the high requirement for physics related computations. Experiment shows that the acceleration gain from PPU is significant for maintaining interactive frame rate under a complex surgical environments of orthopedics surgery.