Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
Fast Hydraulic Erosion Simulation and Visualization on GPU
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Enhancing Realism of Wet Surfaces in Temporal Bone Surgical Simulation
IEEE Transactions on Visualization and Computer Graphics
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Learning Blood Management in Orthopedic Surgery through Gameplay
IEEE Computer Graphics and Applications
Orthopedics surgery trainer with PPU-accelerated blood and tissue simulation
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention
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We present a novel approach to fluid simulation over complex dynamic geometry designed for the specific context of virtual surgery simulation. The method combines a surface-based fluid simulation model with a multi-layer depth peeling representation to allow realistic yet efficient simulation of bleeding on complex surfaces undergoing geometry and topology modifications. Our implementation allows for fast fluid propagation and accumulation over the entire scene, and runs on the GPU at a constant low cost that is independent of the amount of blood in the scene. The proposed bleeding simulation is integrated in a complete simulator for brain tumor resection, where trainees have to manage blood aspiration and tissue/vessel cauterization while they perform virtual surgery tasks.