Triangular Berstein-Be´zier patches
Computer Aided Geometric Design
A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
Local surface interpolation with Be´zier patches: errata and improvements
Computer Aided Geometric Design
ACM Transactions on Graphics (TOG)
Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Phong normal interpolation revisited
ACM Transactions on Graphics (TOG)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Piecewise Quadratic Approximations on Triangles
ACM Transactions on Mathematical Software (TOMS)
Design of solids with free-form surfaces
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Watertight tessellation using forward differencing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hardware support for non-photorealistic rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Complex deformable objects in virtual reality
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Cutting Simulation of Manifold Volumetric Meshes
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Mixing triangle meshes and implicit surfaces in character animation
Proceedings of the Eurographic workshop on Computer animation and simulation
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Higher-order surfaces using curved point-normal (PN) triangles
Graphics programming methods
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Pixel-Exact Rendering of Spacetime Finite Element Solutions
VIS '04 Proceedings of the conference on Visualization '04
IEEE Computer Graphics and Applications
Generic mesh refinement on GPU
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hierarchical triangular splines
ACM Transactions on Graphics (TOG)
Towards fast and smooth subdivision surface reconstruction
International Journal of Computers and Applications
Pixel-shader-based curved triangles
ACM SIGGRAPH 2006 Research posters
Practical implementation of dual paraboloid shadow maps
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Smooth meshes for sketch-based freeform modeling
ACM SIGGRAPH 2006 Courses
A digital mock-up visualization system capable of processing giga-scale CAD models
Computer-Aided Design
Point-normal interpolation schemes reproducing spheres, cylinders and cones
Computer Aided Geometric Design
Approximation of subdivision surfaces for interactive applications
ACM SIGGRAPH 2007 sketches
Smooth meshes for sketch-based freeform modeling
ACM SIGGRAPH 2007 courses
Adaptive triangular element generation and optimization-based smoothing: Part 2. On the surface
Advances in Engineering Software
Approximating Catmull-Clark subdivision surfaces with bicubic patches
ACM Transactions on Graphics (TOG)
GPU conversion of quad meshes to smooth surfaces
Proceedings of the 2008 ACM symposium on Solid and physical modeling
PNG1 triangles for tangent plane continuous surfaces on the GPU
GI '08 Proceedings of graphics interface 2008
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Non-uniform fractional tessellation
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Real-time creased approximate subdivision surfaces
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Automatic pre-tessellation culling
ACM Transactions on Graphics (TOG)
Interactive Cosmetic Makeup of a 3D Point-Based Face Model
IEICE - Transactions on Information and Systems
Approximating subdivision surfaces with Gregory patches for hardware tessellation
ACM SIGGRAPH Asia 2009 papers
Dynamic surfel set refinement for high-quality rendering
Computers and Graphics
Efficient substitutes for subdivision surfaces
ACM SIGGRAPH 2009 Courses
Illustrative visualization: interrogating triangulated surfaces
Computing - Geometric Modelling, Dagstuhl 2008
Fast parallel construction of smooth surfaces from meshes with tri/quad/pent facets
SGP '08 Proceedings of the Symposium on Geometry Processing
A mesh simplification method using noble optimal positioning
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Efficient substitutes for subdivision surfaces in feature-quality games
ACM SIGGRAPH ASIA 2010 Courses
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Semi-uniform, 2-different tessellation of triangular parametric surfaces
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
SMI 2011: Full Paper: Displaced subdivision surfaces of animated meshes
Computers and Graphics
Modeling smooth shape using subdivision on differential coordinates
Computer-Aided Design
Layered surface fluid simulation for surgical training
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part I
A modified nielson's side-vertex triangular mesh interpolation scheme
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
G1 continuity triangular patches interpolation based on PN triangles
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
G1 rational blend interpolatory schemes: A comparative study
Graphical Models
Parallel feature-preserving mesh smoothing
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
Presence: Teleoperators and Virtual Environments
Vertex location optimisation for improved remeshing
Graphical Models
Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods
Computer Graphics Forum
Point-tessellated voxelization
Proceedings of Graphics Interface 2012
A vectorial solver for free-form vector gradients
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Graphical Models
Direct ray tracing of phong tessellation
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Real-time point cloud refinement
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Real-time local displacement using dynamic GPU memory management
Proceedings of the 5th High-Performance Graphics Conference
Curvature tensor computation by piecewise surface interpolation
Computer-Aided Design
Journal of Computational Physics
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