Radiosity on graphics hardware

  • Authors:
  • Greg Coombe;Mark J. Harris;Anselmo Lastra

  • Affiliations:
  • University of North Carolina;University of North Carolina;University of North Carolina

  • Venue:
  • GI '04 Proceedings of the 2004 Graphics Interface Conference
  • Year:
  • 2004

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Abstract

Radiosity is a widely used technique for global illumination. Typically the computation is performed offline and the result is viewed interactively. We present a technique for computing radiosity, including an adaptive subdivision of the model, using graphics hardware. Since our goal is to run at interactive rates, we exploit the computational power and programmability of modern graphics hardware. Using our system on current hardware, we have been able to compute and display a radiosity solution for a 10,000 element scene in less than one second.