Applications of world projections
Proceedings on Graphics Interface '86/Vision Interface '86
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDF-based lighting computation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Orthogonal Cross Cylinder Using Segmentation Based Environment Modeling
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Customizing Graphics Applications: Techniques and Programming Interface
FCCM '00 Proceedings of the 2000 IEEE Symposium on Field-Programmable Custom Computing Machines
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Simple blurry reflections with environment maps
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
High quality parametric visual product configuration systems over the web
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Practical implementation of dual paraboloid shadow maps
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Surface modeling and parameterization with manifolds
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Caustics Mapping: An Image-Space Technique for Real-Time Caustics
IEEE Transactions on Visualization and Computer Graphics
Isocube: Exploiting the Cubemap Hardware
IEEE Transactions on Visualization and Computer Graphics
Fast non-linear projections using graphics hardware
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Polynomial wavelet trees for bidirectional texture functions
ACM SIGGRAPH 2008 talks
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH ASIA 2009 Courses
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Physically-based real-time diffraction using spherical harmonics
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
3D rasterization: a bridge between rasterization and ray casting
Proceedings of Graphics Interface 2012
Real-time shading with filtered importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Spatial directional radiance caching
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Light field techniques for reflections and refractions
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Incremental instant radiosity for real-time indirect illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Objective image quality assessment of texture compression
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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