Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
Towards real-time photorealistic rendering: challenges and solutions
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
View-independent environment maps
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Texture and reflection in computer generated images
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Development of low-cost compact omnidirectional vision sensors
Panoramic vision
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Interactive Common Illumination for Computer Augmented Reality
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Unified Approach to Prefiltered Environment Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Interactive Rendering with Real-World Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Photometric Image-Based Rendering for Virtual Lighting Image Synthesis
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Augmented reality with automatic illumination control incorporatingellipsoidal models
IEEE Transactions on Multimedia
Photorealism or/and non-photorealism in augmented reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Automatic generation of consistent shadows for augmented reality
GI '05 Proceedings of Graphics Interface 2005
A loose and sketchy approach in a mediated reality environment
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Artistic reality: fast brush stroke stylization for augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
Consistent interactive augmentation of live camera images with correct near-field illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Technical Section: All around the map: Online spherical panorama construction
Computers and Graphics
Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Photometric inconsistency on a mixed-reality face
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Enhanced visual realism by incorporating camera image effects
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Photometric registration by adaptive high dynamic range image generation for augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Relocalization using virtual keyframes for online environment map construction
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Using camera calibration and radiosity on GPU for interactive common illumination
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Photographs alignment and high dynamic range image composition based on varying exposure levels
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
Augmented Reality: Reciprocal shading for mixed reality
Computers and Graphics
Measuring the discernability of virtual objects in conventional and stylized augmented reality
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Hi-index | 0.00 |
Mixing 3D computer-generated images with real-sceneimages seamlessly in augmented reality has many desirableand wide areas of applications such as entertainment,cinematography, design visualization and medical trainings.The challenging task is to make virtual objects blendharmoniously into the real scene and appear as if theyare like real. Apart from constructing detailed geometric3D model representation and obtaining accurate surfaceproperties for virtual objects, adopting real scene lightinginformation to render virtual objects is anotherimportant factor to achieve photorealistic rendering.Such a factor not only improves visual complexity of virtualobjects, but also determines the consistency ofillumination between the virtual objects and the surroundingreal objects in the scene. Conventional renderingtechniques such as ray tracing, and radiosity requireintensive computation and data preparation to solve thelighting transport equation. Hence, they are less practicalfor rendering virtual objects in augmented reality, whichdemands a real-time performance. This work explores animage-based and hardware-based approach to improvephotorealism for rendering synthetic objects in augmentedreality. It uses a recent technique of image-based lighting,environment illumination maps, and a simple yet practicalmulti-pass rendering framework for augmented reality.