The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Separable image warping with spatial lookup tables
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The rendering architecture of the DN10000VS
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An automatic lip-synchronization algorithm for synthetic faces
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
UFLOW: visualizing uncertainty in fluid flow
Proceedings of the 7th conference on Visualization '96
VIS '97 Proceedings of the 8th conference on Visualization '97
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
IMEM: an intelligent memory for bump- and reflection-mapping
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Towards Automatic Creation of Realistic Anthropomorphic Models for Realtime 3D Telecommunication
Journal of VLSI Signal Processing Systems - special issue on multimedia signal processing
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptive unwrapping for interactive texture painting
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Intensity fluctuations and natural texturing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constant-time filtering with space-variant kernels
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Vertex-based anisotropic texturing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
SPAF: sub-texel precision anisotropic filtering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
3D RGB image compression for interactive applications
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Advanced algorithmic approaches to medical image segmentation
Image-Based Rendering Using Parameterized Image Varieties
International Journal of Computer Vision
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Proceedings of the conference on Visualization '01
Reconstruction Error Characterization and Control: A Sampling Theory Approach
IEEE Transactions on Visualization and Computer Graphics
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Vector Field Animation with Texture Maps
IEEE Computer Graphics and Applications
It's Really Not a Rendering Bug, You See ...
IEEE Computer Graphics and Applications
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
Efficient Visualization of Crash-Worthiness Simulations
IEEE Computer Graphics and Applications
Specifying interaction surfaces using interaction maps
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Footprint Area Sampled Texturing
IEEE Transactions on Visualization and Computer Graphics
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
3D seismic volume visualization
Integrated image and graphics technologies
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
IEEE Micro
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Fast scene voxelization and applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A post-processing decal texture mapping algorithm on graphics hardware
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Multi-scale morphological modeling of a class of structural texture
Machine Graphics & Vision International Journal
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
3-D Volume modeling, feature identification and rendering of a human skull
MIC'06 Proceedings of the 25th IASTED international conference on Modeling, indentification, and control
Isocube: Exploiting the Cubemap Hardware
IEEE Transactions on Visualization and Computer Graphics
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Foundations and Trends® in Computer Graphics and Vision
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
An effective method for multi-material part design
International Journal of Computer Applications in Technology
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
MIAR '08 Proceedings of the 4th international workshop on Medical Imaging and Augmented Reality
ACM Transactions on Graphics (TOG)
A non-trivial approach for low-frequency magnetic field simulation and visualization
SMO'09 Proceedings of the 9th WSEAS international conference on Simulation, modelling and optimization
Stochastic path tracing on consumer graphics cards
Proceedings of the 24th Spring Conference on Computer Graphics
High quality elliptical texture filtering on GPU
I3D '11 Symposium on Interactive 3D Graphics and Games
GPU-based acoustical occlusion modeling with acoustical texture maps
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
Façade map: continuous interaction with media façades using cartographic map projections
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Hardware acceleration of texture mapping
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Integration of live video and computer graphics for video effect generation
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Single chip hardware support for rasterization and texture mapping
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Approximation techniques for high performance texture mapping
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
The study of surveillance around the ship II
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
Real-time content-aware texturing for deformable surfaces
Proceedings of the 10th European Conference on Visual Media Production
Layered Coding for Mobile Cloud Gaming
Proceedings of International Workshop on Massively Multiuser Virtual Environments
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Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can enchance the visual richness of raster-scan images immensely while entailing only a relatively smann increase in computation. The technique has been applied to a number of surface attributes: surface color, surface normal, specularity, transparency, illumination, and surface displacement驴to name a few. Although the list is potentially endless, the techniques of texture mapping are essentially the same in all cases. This article surveys the fundamentals of texture mapping, which can be spilt into two topics: the geometric mapping that warps a texture onto a surface, and the filtering necessary to avoid aliasing. An extensive bibliography is included.