IEEE Computer Graphics and Applications
A cookbook for using the model-view controller user interface paradigm in Smalltalk-80
Journal of Object-Oriented Programming
Low vs. high-fidelity prototyping debate
interactions
Illumination for computer generated pictures
Communications of the ACM
Rapid Prototyping and Manufacturing: Fundamentals of StereoLithography
Rapid Prototyping and Manufacturing: Fundamentals of StereoLithography
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies (Cooperative Work, 2)
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a design space explorer for media facades
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything
ACM SIGGRAPH 2009 Art Gallery
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LightBox: exploring interaction modalities with colored light
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Multi-user interaction on media facades through live video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Interaction Design: Beyond Human - Computer Interaction
Interaction Design: Beyond Human - Computer Interaction
The mighty un-touchables: creating playful engagement on media façades
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
Virtual prototyping using miniature model and visualization for interactive public displays
Proceedings of the Designing Interactive Systems Conference
Façade map: continuous interaction with media façades using cartographic map projections
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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Digital technologies are rapidly finding their way into urban spaces. One prominent example is media façades. Due to their size, visibility and their technical capabilities, they offer great potential for interaction and for becoming the future displays of public spaces. To explore their potential, researchers have recently started to develop interactive applications for various media façades. Existing development tools are mostly tailored to one specific media façade in one specific setting. They usually provide limited means to incorporate interaction by a user, and the applications developed are limited to running on only one particular media façade. In this paper, we present a flexible, generalized media façade toolkit, which is capable of mimicking arbitrary media façade installations. The toolkit is capable of running interactive applications on media façades with different form factors, sizes and technical capabilities. Furthermore, it ensures application portability between different media façades and offers the possibility of providing interactivity by enabling user input with different modalities and different interaction devices.