A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Incremental linear interpolation
ACM Transactions on Graphics (TOG)
Anti-aliasing in topological color spaces
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Motion Field and Optical Flow: Qualitative Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visualizing relativistic effects in spacetime
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Spacetime visualization of relativistic effects
CSC '90 Proceedings of the 1990 ACM annual conference on Cooperation
A Theory of Photometric Stereo for a Class of Diffuse Non-Lambertian Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time display of quadric on the I.M.O.G.E.N.E. machine
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visualization of molecular dynamics via ray-tracing and animation in a vectorized environment
IBM Journal of Research and Development
IBM Journal of Research and Development
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Double-step incremental linear interpolation
ACM Transactions on Graphics (TOG)
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Integrated visualization of brain anatomy and cerebral blood vessels
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Double- and triple-step incremental linear interpolation
SAC '93 Proceedings of the 1993 ACM/SIGAPP symposium on Applied computing: states of the art and practice
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Bump Shading for Volume Textures
IEEE Computer Graphics and Applications
Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Recovery of SHGCs From a Single Intensity View
IEEE Transactions on Pattern Analysis and Machine Intelligence
Rendering techniques: past, present and future
ACM Computing Surveys (CSUR)
Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
Generation of transfer functions with stochastic search techniques
Proceedings of the 7th conference on Visualization '96
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Fitting virtual lights for non-diffuse walkthroughs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Phong normal interpolation revisited
ACM Transactions on Graphics (TOG)
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
Shading models for point and linear sources
ACM Transactions on Graphics (TOG)
IMEM: an intelligent memory for bump- and reflection-mapping
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A framework for realistic image synthesis
Communications of the ACM
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
IEEE Transactions on Pattern Analysis and Machine Intelligence
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
A subjective judgment study of polygon based curved surface imagery
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-resolution multi-field ray tracing: a mathematical overview
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Experiences in teaching an advanced computer graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
Creation and smooth-shading of Steiner patch tessellations
ACM '86 Proceedings of 1986 ACM Fall joint computer conference
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Molecular applications of volume rendering and 3-D texture maps
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
The MPEG-4 Multimedia Coding Standard: Algorithms, Architectures and Applications
Journal of VLSI Signal Processing Systems - Special issue on implementation of MPEG-4 multimedia codecs
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Point Light Source Estimation from Two Images and Its Limits
International Journal of Computer Vision
Towards interactive bump mapping with anisotropic shift-variant BRDFs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A Parallel Algorithm for Volume Projections on SIMD Mesh-Connected Computers
The Journal of Supercomputing
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Using synthetic images to register real images with surface models
Communications of the ACM
The aliasing problem in computer-generated shaded images
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A parametric algorithm for drawing pictures of solid objects composed of quadric surfaces
Communications of the ACM
ASP-DAC '00 Proceedings of the 2000 Asia and South Pacific Design Automation Conference
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Visible surface ray-tracing of stereoscopic images
ACM-SE 30 Proceedings of the 30th annual Southeast regional conference
Interactive previewing for transfer function specification in volume rendering
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDF-based lighting computation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
International Journal of Computer Vision
Exploring surface characteristics with interactive Gaussian images: a case study
Proceedings of the conference on Visualization '02
Shape From Shading by Using Neural Based Colour Reflectance Model
Neural Processing Letters
Fast Display of Illuminated Field Lines
IEEE Transactions on Visualization and Computer Graphics
A Wavelet Representation of Reflectance Functions
IEEE Transactions on Visualization and Computer Graphics
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Management of multidimensional discrete data
The VLDB Journal — The International Journal on Very Large Data Bases - Spatial Database Systems
Spherical Harmonic Molecular Surfaces
IEEE Computer Graphics and Applications
The Intel i860 64-Bit Processor: A General-Purpose CPU with 3D Graphics Capabilities
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Medical Imaging: Surface Mapping Brain Function on 3D Models
IEEE Computer Graphics and Applications
A Realistic Lighting Model for Computer Animators
IEEE Computer Graphics and Applications
The Heidelberg Ray Tracing Model
IEEE Computer Graphics and Applications
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
Extensions of the Linear and Area Lighting Models
IEEE Computer Graphics and Applications
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
It's Really Not a Rendering Bug, You See ...
IEEE Computer Graphics and Applications
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
Estimating Reflection Parameters from a Single Color Image
IEEE Computer Graphics and Applications
Color models for outdoor machine vision
Computer Vision and Image Understanding
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Robust Photometric Invariant Region Detection in Multispectral Images
International Journal of Computer Vision
Exploiting Content Variation and Perception in Power-Aware 3D Graphics Rendering
PACS '00 Proceedings of the First International Workshop on Power-Aware Computer Systems-Revised Papers
Fast Ray-Casting for Irregular Volumes
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Design of a Parallel Accelerator for Volume Rendering
Euro-Par '00 Proceedings from the 6th International Euro-Par Conference on Parallel Processing
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Three-dimensional representations for computer graphics and computer vision
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
On display of space filling atomic models in real-time
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A terrain and cloud computer image generation model
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Integrating solid image capability into a general purpose calligraphic graphics package
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
QUADRIL: A computer language for the description of quadric-surface bodies
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The progression of realism in computer generated images
ACM '77 Proceedings of the 1977 annual conference
Direct Rendering of Laplacian Pyramid Compressed Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
3-D shape recovery of hybrid reflectance surface using indirect diffuse illumination
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol.2)-Volume 2 - Volume 2
Stylized Highlights for Cartoon Rendering and Animation
IEEE Computer Graphics and Applications
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
Illumination Modeling and Normalization for Face Recognition
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A procedural interface for volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Two widely-different architectural approaches to computer image generation
VIS '91 Proceedings of the 2nd conference on Visualization '91
Achieving direct volume visualization with interactive semantic region selection
VIS '91 Proceedings of the 2nd conference on Visualization '91
VIS '92 Proceedings of the 3rd conference on Visualization '92
A modified Phong-Blinn light model for shadowed areas
Graphics programming methods
Fast setup for bilinear and biquadratic interpolation over triangles
Graphics programming methods
Factorization of the Ashikhmin BRDF for real-time rendering
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Faster Shading by Equal Angle Interpolation of Vectors
IEEE Transactions on Visualization and Computer Graphics
A scan line algorithm for displaying parametrically defined surfaces
ACM SIGGRAPH Computer Graphics
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Noise Reduction in Surface Reconstruction from a Given Gradient Field
International Journal of Computer Vision
CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Reflectance from Images: A Model-Based Approach for Human Faces
IEEE Transactions on Visualization and Computer Graphics
Functionality Distribution for Parallel Rendering
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Papers - Volume 01
Reflectance from locally glossy thoroughly pitted surfaces
Computer Vision and Image Understanding
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
LightKit: A lighting system for effective visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Design Issues for a Colour Photometric Stereo System
Journal of Mathematical Imaging and Vision
Estimating the surface radiance function from single images
Graphical Models - Special issue: Vision and computer graphics
The halfway vector disk for BRDF modeling
ACM Transactions on Graphics (TOG)
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Geometry and reflectance estimation for virtualization
ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
Enhancing interactive particle visualization with advanced shading models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
Cycle shading for the assessment and visualization of shape in one and two codimensions
GI '06 Proceedings of Graphics Interface 2006
Testing new variants of the Beckmann-Kirchhoff model against radiance data
Computer Vision and Image Understanding
ACM SIGGRAPH 2006 Courses
Joint motion and reflectance capture for relightable 3D video
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Web based molecular visualization using procedural shaders in X3D
SIGGRAPH '05 ACM SIGGRAPH 2005 Web program
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
An improved illumination model for shaded display
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Real-time spectral scene lighting on a fragment pipeline
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Shape and View Independent Reflectance Map from Multiple Views
International Journal of Computer Vision
A new segmentation method for phase change thermography sequence
Pattern Recognition
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
IEEE Transactions on Visualization and Computer Graphics
Blood Flow in Its Context: Combining 3D B-Mode and Color Doppler Ultrasonic Data
IEEE Transactions on Visualization and Computer Graphics
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Color text extraction with selective metric-based clustering
Computer Vision and Image Understanding
Illustrative rendering in Team Fortress 2
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Illustrative rendering in Team Fortress 2
ACM SIGGRAPH 2007 courses
Spherical barycentric coordinates
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Multi resolution infrared optical properties for Gaussian sea surfaces
MOAS'07 Proceedings of the 18th conference on Proceedings of the 18th IASTED International Conference: modelling and simulation
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A unified framework for scene illuminant estimation
Image and Vision Computing
Combining Points and Tangents into Parabolic Polygons
Journal of Mathematical Imaging and Vision
Technical Section: Linear approximation of Bidirectional Reflectance Distribution Functions
Computers and Graphics
IMCAS'07 Proceedings of the 6th WSEAS International Conference on Instrumentation, Measurement, Circuits and Systems
A Light Scattering Model for Layered Dielectrics with Rough Surface Boundaries
International Journal of Computer Vision
Recovering surface reflectance and multiple light locations and intensities from image data
Pattern Recognition Letters
Two-dimensional BRDF estimation from polarisation
Computer Vision and Image Understanding
Retrieving multiple light sources in the presence of specular reflections and texture
Computer Vision and Image Understanding
BTF modelling using BRDF texels
International Journal of Computer Mathematics - Computer Vision and Pattern Recognition
The assumed light direction for perceiving shape from shading
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Representing BRDFs using SOMs and MANs
ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Using specularities in comparing 3D models and 2D images
Computer Vision and Image Understanding
The use of coherent ray tracing for physically accurate rendering
Programming and Computing Software
Perspective Shape from Shading with Non-Lambertian Reflectance
Proceedings of the 30th DAGM symposium on Pattern Recognition
Family of Energy Conserving Glossy Reflection Models
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
Noise Analysis of a SFS Algorithm Formulated under Various Imaging Conditions
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Hardware Accelerated Per-Texel Ambient Occlusion Mapping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
ACM SIGGRAPH ASIA 2008 courses
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Fast Shape from Shading for Phong-Type Surfaces
SSVM '09 Proceedings of the Second International Conference on Scale Space and Variational Methods in Computer Vision
Precise Analysis of Spectral Reflectance Properties of Cosmetic Foundation
SCIA '09 Proceedings of the 16th Scandinavian Conference on Image Analysis
Printing spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
A survey of BRDF models for computer graphics
ACM SIGGRAPH Computer Graphics - Building Bridges - Science, the Arts & Technology
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
A generic real-time rendering approach for structural colors
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Testing new variants of the Beckmann-Kirchhoff model against radiance data
Computer Vision and Image Understanding
Reflectance from locally glossy thoroughly pitted surfaces
Computer Vision and Image Understanding
50 years of CORDIC: algorithms, architectures, and applications
IEEE Transactions on Circuits and Systems Part I: Regular Papers
ACM SIGGRAPH ASIA 2009 Courses
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Estimating Facial Reflectance Properties Using Shape-from-Shading
International Journal of Computer Vision
Multi resolution infrared optical properties for Gaussian sea surfaces
MS '07 The 18th IASTED International Conference on Modelling and Simulation
A Framework for Object-Oriented Shader Design
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Computer aided design of ventilation tubes for customized hearing aid devices
Computer-Aided Design
Photometry-based visual servoing using light reflexion models
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
An anisotropic BRDF model for fitting and Monte Carlo rendering
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
Statistical Methods and Models for Video-Based Tracking, Modeling, and Recognition
Foundations and Trends in Signal Processing
Surface radiance correction for shape from shading
Pattern Recognition
Technical Section: A perceptual approach for stereoscopic rendering optimization
Computers and Graphics
Spatio-temporal reflectance sharing for relightable 3D video
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A simple method for ray tracing diffraction
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Generalised ambient reflection models for lambertian and phong surfaces
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Photometric stereo with an arbitrary number of illuminants
Computer Vision and Image Understanding
Simulation and rendering algorithms for optically complex materials by the example of fabric
Programming and Computing Software
Consistent normal interpolation
ACM SIGGRAPH Asia 2010 papers
Technical Section: Cosine lobes for interactive direct lighting in dynamic scenes
Computers and Graphics
Recovering shape and reflectance model of non-lambertian objects from multiple views
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Quantitative data visualization with interactive KDE surfaces
Proceedings of the 26th Spring Conference on Computer Graphics
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Surface reconstruction via helmholtz reciprocity with a single image pair
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Linear-nonlinear neuronal model for shape from shading
Pattern Recognition Letters
CCIW'11 Proceedings of the Third international conference on Computational color imaging
IWCF'10 Proceedings of the 4th international conference on Computational forensics
Interactive visualization of volumetric data with WebGL in real-time
Proceedings of the 16th International Conference on 3D Web Technology
Computer-aided appearance design based on BRDF measurements
Computer-Aided Design
Validation of Radio Channel Models Using an Anechoic Chamber
PADS '10 Proceedings of the 2010 IEEE Workshop on Principles of Advanced and Distributed Simulation
Chromatic shadows for improved perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Augmented reality approaches in intelligent health technologies and brain lesion detection
ARES'11 Proceedings of the IFIP WG 8.4/8.9 international cross domain conference on Availability, reliability and security for business, enterprise and health information systems
Specularity detection using time-of-flight cameras
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part II
Material information acquisition using a ToF range sensor for interactive object recognition
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
A new shape from shading approach for specular surfaces
AICI'11 Proceedings of the Third international conference on Artificial intelligence and computational intelligence - Volume Part III
SIAM Journal on Imaging Sciences
A monte carlo approach for the cook-torrance model
NAA'04 Proceedings of the Third international conference on Numerical Analysis and its Applications
Accurate 3d facial synthesis for plastic surgery simulation
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Real-time motion effect enhancement based on fluid dynamics in figure animation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Feature points tracking: robustness to specular highlights and lighting changes
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part IV
The use of conformal voxels for consistent extractions from multiple level-set fields
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Illumination normalization for color face images
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Adding subsurface attenuation to the beckmann-kirchhoff theory
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part II
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
A logistic model for the degradation of triangle mesh normals
Proceedings of the 7th international conference on Curves and Surfaces
Surface reflectance and normal estimation from photometric stereo
Computer Vision and Image Understanding
A study on local photometric models and their application to robust tracking
Computer Vision and Image Understanding
Robust estimation of surface properties and interpolation of shadow/specularity components
Image and Vision Computing
Towards automatic polyp detection with a polyp appearance model
Pattern Recognition
Segmentation and visualization of tubular structures in computed tomography angiography
ACIIDS'12 Proceedings of the 4th Asian conference on Intelligent Information and Database Systems - Volume Part III
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Computer Graphics Forum
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
Pre-convolved Radiance Caching
Computer Graphics Forum
Data acquisition enhancement in shape and multispectral color measurements of 3d objects
ICISP'12 Proceedings of the 5th international conference on Image and Signal Processing
Material memex: automatic material suggestions for 3D objects
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Computer aided color appearance design using environment map based lighting
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A novel hemispherical basis for accurate and efficient rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A new ward BRDF model with bounded albedo
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Simulating non-lambertian phenomena involving linearly-varying luminaires
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Reducing aliasing artifacts through resampling
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Representing appearance and pre-filtering subpixel data in sparse voxel octrees
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Two stage importance sampling for direct lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Surface enhancement using real-time photometric stereo and reflectance transformation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Color enhancement for rapid prototyping
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Improving photon mapping towards an interactive stage lighting framework
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Load-balanced isosurfacing on multi-GPU clusters
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Sketch and paint-based interface for highlight modeling
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Feature-driven ambient occlusion for direct volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VII
Lighting estimation in indoor environments from low-quality images
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
Stroke-based real-time ink wash painting style rendering for geometric models
SIGGRAPH Asia 2012 Technical Briefs
PROOF: an architecture for rendering in object space
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A hardware algorithm for fast realistic image synthesis
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
A multipurpose hardware shader
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
The I.M.O.G.E.N .E. machine: some hardware elements
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An efficient massively parallel rasterization scheme for a high performance graphics system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
A VLSI design for fast vector normalization
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Design of an on-chip reflectance map
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Hardware supported bump mapping: a step towards higher quality real-time rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Super resolution volume rendering hardware
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Design principles of hardware-based phong shading and bump mapping
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Visualization of vessel movements
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Visually-complete aerial LiDAR point cloud rendering
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Enhanced anomaly detection in wire ropes by combining structure and appearance
Pattern Recognition Letters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Journal of Systems Architecture: the EUROMICRO Journal
Free-viewpoint video rendering for mobile devices
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
How does lighting direction affect shape perception of glossy and matte surfaces?
Proceedings of the ACM Symposium on Applied Perception
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Numerical verification of bidirectional reflectance distribution functions for physical plausibility
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Efficient reconstruction, decomposition and editing for spatially-varying reflectance data
Proceedings of Graphics Interface 2013
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Parallel processing of intersections for ray-tracing in application-specific processors and GPGPUs
Microprocessors & Microsystems
An optimisation approach to the recovery of reflection parameters from a single hyperspectral image
Computer Vision and Image Understanding
A comprehensive geometrical optics application for wave rendering
Graphical Models
Journal of Intelligent and Robotic Systems
Hi-index | 48.34 |
The quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen. The shading algorithm itself depends in part on the method for modeling the object, which also determines the hidden surface algorithm. The various methods of object modeling, shading, and hidden surface removal are thus strongly interconnected. Several shading techniques corresponding to different methods of object modeling and the related hidden surface algorithms are presented here. Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.