The application of scene synthesis techniques to the display of multidimensional image data
ACM Transactions on Graphics (TOG)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Optimal surface reconstruction from planar contours
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Proceedings of the conference on Visualization '00
Efficient estimation of 3D Euclidean distance fields from 2D range images
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A case study on multiresolution visualization of local rainfall from weather radar measurements
Proceedings of the conference on Visualization '02
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Analyzing the Neocortical Fine-Structure
IPMI '01 Proceedings of the 17th International Conference on Information Processing in Medical Imaging
Surface Reconstruction with Volume Preservation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Multi-valued volumetric visualization
VIS '91 Proceedings of the 2nd conference on Visualization '91
Efficient Parallel Out-of-core Isosurface Extraction
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Multimodal volume rendering with 3D textures
Computers and Graphics
Extending the A-patch single sheet conditions to enable the tessellation of algebraics
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
A 3d user interface for visualizing neuron location in invertebrate ganglia
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Fast multiresolution extraction of multiple transparent isosurfaces
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Three-dimensional reconstruction and visualization of the cerebral cortex in primates
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
On accuracy of marching isosurfacing methods
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Hybrid distance field computation
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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A flexible graphics system for displaying functional and anatomic data on arbitrary collections of surfaces on or within the brain is presented. The system makes it possible to show complex, convoluted surfaces with the shading cues necessary to understand their shapes; to vary viewpoint, object position, illumination, and perspective easily; to show multiple-objects in one view, with or without transparency, in order to examine internal surfaces and intersecting objects in relation to each other; and to superimpose quantitative information on biological or otherwise defined surfaces anywhere within the volume, thus furthering understanding of both quantitative and positional information in its global context. These display techniques are applied to a new form of biological surface model, the removed surface. The surface-removal method creates a set of surfaces internal to a given object, so that, given a specified distance, every point on the created surfaces is equidistant from the surface of the enclosing object. The method is based on thresholding a derived scalar field, the minimum distance field. Models made by this method have applications in 3-D neurobiology and provide an alternative to cutaways for viewing patterns of internal functional activity.