Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Communications of the ACM
Topological considerations in isosurface generation extended abstract
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
Parallel accelerated isocontouring for out-of-core visualization
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Semi-regular mesh extraction from volumes
Proceedings of the conference on Visualization '00
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel and out-of-core view-dependent isocontour visualization using random data distribution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
Medical Imaging: Surface Mapping Brain Function on 3D Models
IEEE Computer Graphics and Applications
Massively parallel isosurface extraction
VIS '92 Proceedings of the 3rd conference on Visualization '92
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
Journal of Parallel and Distributed Computing
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Case study of multithreaded in-core isosurface extraction algorithms
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Piggybacking for more efficient parallel out-of-core isosurfacing
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Interactive iso-surface ray tracing of massive volumetric data sets
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Load-balanced isosurfacing on multi-GPU clusters
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
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A new approach for large dataset isosurface extraction is presented. The approach's aim is efficient parallel isosurfacing when the dataset cannot be processed entirely in-core. The approach focuses on reducing the memory requirement and optimizing disk I/O while achieving a balanced load. In particular, an accurate model of isosurface extraction time is exploited to evenly distribute work across processors. The approach achieves processing efficiency by also avoiding unnecessary processing for portions of the dataset that are not intersected by the isosurface. To reduce the redundant computations and the storage requirements, a flexible, variably-granular data structure is utilized, thereby achieving excellent time and space performance.