Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Communication Costs for Parallel Volume-Rendering Algorithms
IEEE Computer Graphics and Applications
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
VIS '97 Proceedings of the 8th conference on Visualization '97
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
PARALLEL RENDERING
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
Massively parallel isosurface extraction
VIS '92 Proceedings of the 3rd conference on Visualization '92
Isosurface generation by using extrema graphs
VIS '94 Proceedings of the conference on Visualization '94
Out-of-core build of a topological data structure from polygon soup
Proceedings of the sixth ACM symposium on Solid modeling and applications
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel and out-of-core view-dependent isocontour visualization using random data distribution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Global static indexing for real-time exploration of very large regular grids
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
OpenGL volumizer: a toolkit for high quality volume rendering of large data sets
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Feature estimation for efficient streaming
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A memory insensitive technique for large model simplification
Proceedings of the conference on Visualization '01
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Out-of-core rendering of massive geometric environments
Proceedings of the conference on Visualization '02
Processing large-scale multi-dimensional data in parallel and distributed environments
Parallel Computing - Parallel data-intensive algorithms and applications
Visualization of Large Data Sets with the Active Data Repository
IEEE Computer Graphics and Applications
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Real-time monitoring of large scientific simulations
Proceedings of the 2003 ACM symposium on Applied computing
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Big Wins with Small Application-Aware Caches
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
Efficient Parallel Out-of-core Isosurface Extraction
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Out-of-Core Isosurface Extraction of Time-Varying Fields over Irregular Grids
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Large image correction and warping in a cluster environment
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
Journal of Parallel and Distributed Computing
Analyzing the impact of supporting out-of-order communication on in-order performance with iWARP
Proceedings of the 2007 ACM/IEEE conference on Supercomputing
Scalable isosurface visualization of massive datasets on commodity off-the-shelf clusters
Journal of Parallel and Distributed Computing
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Massive data pre-processing with a cluster based approach
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Case study of multithreaded in-core isosurface extraction algorithms
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Piggybacking for more efficient parallel out-of-core isosurfacing
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Interactive iso-surface ray tracing of massive volumetric data sets
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
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In this paper we introduce a scheme for static analysis that allows us to partition large geometric datasets at multiple levels of granularity to achieve both load balancing in parallel computations and minimal access to secondary memory in out-of-core computations. The idea is illustrated and fully exploited for the case of isosurface extraction, but extendible to a class of algorithms based on a small set of parameters and for which an appropriate static analysis can be performed.