Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Physically-based methods for polygonization of implicit surfaces
Proceedings of the conference on Graphics interface '92
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
IEEE Computer Graphics and Applications
Spray rendering: visualization using smart particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Parallel accelerated isocontouring for out-of-core visualization
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Spiraling edge: fast surface reconstruction from partially organized sample points
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visual debugging of visualization software: a case study for particle systems
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the conference on Visualization '01
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
A parallel multiresolution volume rendering algorithm for large data visualization
Parallel Computing - Parallel graphics and visualization
High-Quality Extraction of Isosurfaces from Regular and Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
An incremental algorithm for reconstruction of surfaces of arbitrary codimension
Computational Geometry: Theory and Applications
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
Computer-Aided Design
Twinned meshes for dynamic triangulation of implicit surfaces
GI '07 Proceedings of Graphics Interface 2007
On surface reconstruction: A priority driven approach
Computer-Aided Design
Dynamic particle system for mesh extraction on the GPU
Proceedings of the 5th Annual Workshop on General Purpose Processing with Graphics Processing Units
Parallel multiresolution volume rendering of large data sets with error-guided load balancing
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Parallel reflective symmetry transformation for volume data
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
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