Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Visualizing Vector Field Topology in Fluid Flows
IEEE Computer Graphics and Applications
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
VIS '92 Proceedings of the 3rd conference on Visualization '92
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
IEEE Computer Graphics and Applications
Mix&Match: a construction kit for visualization
VIS '94 Proceedings of the conference on Visualization '94
Simultaneous smoothing and estimation of the tensor field from diffusion tensor MRI
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
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We propose a new framework for doing scientific visualization. The basis for this framework is a combination of particle systems and behavioral animation. Here, particles are not only affected by the field that they are in, but can also exhibit different programmed behaviors. An intuitive delivery system, based on virtual cans of spray paint, is also described to introduce the smart particles into the data set. Hence the name spray rendering. Using this metaphor, different types of spray paint are used to highlight different features in the data set. Spray rendering offers several advantages over existing methods: (1) it generalizes the current techniques of surface, volume and flow visualization under one coherent framework; (2) it works with regular and irregular grids as well as sparse and dense data sets; (3) it allows selective progressive refinement; (4) it is modular, extensible and provides scientists with the flexibility for exploring relationships in their data sets in natural and artistic ways.