IEEE Computer Graphics and Applications
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Synthetic Image Generation with a Lens and Aperture Camera Model
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Introduction to the Analysis and Processing of Signals
Introduction to the Analysis and Processing of Signals
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
What We Need Around Here is More Aliasing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Surface representations of two- and three-dimensional fluid flow topology
VIS '90 Proceedings of the 1st conference on Visualization '90
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
IEEE Transactions on Visualization and Computer Graphics
Visualizing Unstructured Flow Data Using Dual Stream Functions
IEEE Transactions on Visualization and Computer Graphics
Fast Display of Illuminated Field Lines
IEEE Transactions on Visualization and Computer Graphics
Visualization for Climate Modeling
IEEE Computer Graphics and Applications
Computer
Spray rendering: visualization using smart particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Streamball techniques for flow visualization
VIS '94 Proceedings of the conference on Visualization '94
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Journal of Scientific Computing
Surface techniques for vortex visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
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Surface-particles are very small facets, modeled as points with a normal. They can be used to visualize flow in several ways by variation of the properties of the particle sources. Here a new method is presented for the rendering of surface-particles. This method includes an improved shading model, the use of Gaussian filters for the prevention of spatial and temporal artifacts, an efficient scan-conversion algorithm, the handling of occlusion and the simultaneous rendering of geometric objects and surface-particles. The synthesis of images with limited depth of field is described, which literally allows the scientist to focus on areas of interest.