The connection machine
Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Combining physical and visual simulation—creation of the planet Jupiter for the film “2010”
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Managing geometric complexity with enhanced procedural models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Scientific American
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast collision detection among multiple moving spheres
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Modelling physical objects for simulation
WSC '91 Proceedings of the 23rd conference on Winter simulation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visual debugging of visualization software: a case study for particle systems
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Real-time simulation of dust behavior generated by a fast traveling vehicle
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptive algorithm for vector field interpolation based on octree structure
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
International Journal of Computer Vision
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
A hybrid model for smoke simulation
Journal of Computer Science and Technology
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
Multiresolution Volume Data Structure for Shape Modeling
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Fast rotation of volume data on data parallel architectures
VIS '91 Proceedings of the 2nd conference on Visualization '91
VIS '92 Proceedings of the 3rd conference on Visualization '92
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Efficient modeling and rendering of turbulent water over natural terrain
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Modeling Particle Systems Animations for Heterogeneous Clusters
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Workshop 13 - Volume 14
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time rendering of cartoon smoke and clouds
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Photorealistic rendering of rain streaks
ACM SIGGRAPH 2006 Papers
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Curl-noise for procedural fluid flow
ACM SIGGRAPH 2007 papers
Real-time particle systems on the GPU in dynamic environments
ACM SIGGRAPH 2007 courses
Real-time particle isosurface extraction
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Particle graphics on reconfigurable hardware
ACM Transactions on Reconfigurable Technology and Systems (TRETS)
Flow simulations using particles: bridging computer graphics and CFD
ACM SIGGRAPH 2008 classes
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
Efficient Mushroom Cloud Simulation on GPU
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
An augmented reality weather system
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A comparative study of partitioning methods for crowd simulations
Applied Soft Computing
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Parallel methods for real-time visualization of snow
PARA'06 Proceedings of the 8th international conference on Applied parallel computing: state of the art in scientific computing
A model for dynamic shape and its applications
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Creating choreography with interactive evolutionary algorithms
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
A level-set method for skinning animated particle data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Workload balancing in distributed crowd simulations: the partitioning method
The Journal of Supercomputing
ACM Transactions on Computer-Human Interaction (TOCHI)
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
A spectral-particle hybrid method for rendering falling snow
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Material based splashing of water drops
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
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Techniques are presented that are used to animate and render particle systems with the Connection Machine CM-2, a data parallel supercomputer. A particle behavior language provides an animator with levels of control from kinematic spline motions to physically based simulations. A parallel particle rendering system allows particles of different shapes, sizes, colors and transparencies to be rendered with antialiasing, hidden surfaces, and motion-blur. One virtual processor is assigned to each primitive data element: one to each particle, and during the rendering process, one to each pixel-sized particle fragment, and to each pixel. These tools are used to model dynamic phenomena such as wind, snow, water, and fire.