Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Graphical applications of L-systems
Proceedings on Graphics Interface '86/Vision Interface '86
Models for multicellular development: Characterization, inference and complexity of L-systems
Selected contributions on Trends, techniques, and problems in theoretical computer science. 4th International Meeting of Young Computer Scientists
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Mathematical Theory of L Systems
Mathematical Theory of L Systems
Developmental Systems and Languages
Developmental Systems and Languages
Introduction to Discrete Structures for Computer Science and Engineering
Introduction to Discrete Structures for Computer Science and Engineering
A Model for the Growth and Flowering of Aster Novae-Angliae on the Basis of Table L-Systems
L Systems, Most of the papers were presented at a conference in Aarhus, Denmark
On context-free gragh languages generated by edge replacement
Proceedings of the 2nd International Workshop on Graph-Grammars and Their Application to Computer Science
An introduction to parallel map generating systems
Proceedings of the 3rd International Workshop on Graph-Grammars and Their Application to Computer Science
Applications of L-systems to computer imagery
Proceedings of the 3rd International Workshop on Graph-Grammars and Their Application to Computer Science
A morphological study of the form of nature
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Combinatorial analysis of ramified patterns and computer imagery of trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating languages of solid models
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Computer graphics achievement award: Przemyslaw Prusinkiewicz
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Computer-generated floral ornament
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Artificial evolution of implicit surfaces
ACM SIGGRAPH 98 Conference abstracts and applications
Interactive arrangement of botanical L-system models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Using production grammars in software testing
Proceedings of the 2nd conference on Domain-specific languages
Simplicial families of drawings
Proceedings of the 14th annual ACM symposium on User interface software and technology
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Procedural multiresolution for plant and tree rendering
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers"
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
The inside story: including physiology in structural plant models
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Simulating and visualising spray deposition on plant canopies
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Bounding Recursive Procedural Models Using Convex Optimization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Modeling of Tree Bark
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Fast construction of plant architectural models based on substructure decomposition
Journal of Computer Science and Technology
Animating real-time realistic movements in small plants
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time rendering of plant leaves
ACM SIGGRAPH 2005 Papers
A developmental genetics-inspired approach to robot control
GECCO '05 Proceedings of the 7th annual workshop on Genetic and evolutionary computation
Real-time rendering of plant leaves
ACM SIGGRAPH 2006 Courses
Constructing a 3D trunk model from two images
Graphical Models
Analytical study of a stochastic plant growth model: Application to the GreenLab model
Mathematics and Computers in Simulation
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Visual models of morphogenesis
Artificial Life
Heterogeneous modeling of biological organs and organ growth
Heterogeneous objects modelling and applications
Creation of tree models from freehand sketches by building 3D skeleton point cloud
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Graphical modeling of higher plants using p systems
WMC'06 Proceedings of the 7th international conference on Membrane Computing
Interactive rendering of trees with shading and shadows
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Using grammars for pattern recognition in images: A systematic review
ACM Computing Surveys (CSUR)
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In this paper we present a method for modeling herbaceous plants, suitable for generating realistic plant images and animating developmental processes. The idea is to achieve realism by simulating mechanisms which control plant growth in nature. The developmental approach to the modeling of plant architecture is extended to the modeling of leaves and flowers. The method is expressed using the formalism of L-systems.