SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Unified sun and sky illumination for shadows under trees
CVGIP: Graphical Models and Image Processing
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Deep canvas in Disney's Tarzan
ACM SIGGRAPH 99 Conference abstracts and applications
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A visual model for blast waves and fracture
Proceedings of the 1999 conference on Graphics interface '99
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
Interactive Modeling of Tree Bark
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
Constructing a 3D trunk model from two images
Graphical Models
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
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Despite the high quality reached by today's CG tree generators, there exists no realistic model for generating the appearance of bark: simple texture maps are generally used, showing obvious flaws if the tree is not entirely painted by an artist. Beyond modeling the appearance of bark, difficulties lies in adapting the bark features to the age of each branch, ensuring continuity between adjacent parts of the tree, and possibly ensuring continuity through time.We propose a model of bark generation which produces either geometry or texture, and is dedicated to the widespread family of fracture-based bark. Given that the tree growth is mostly on its circumference, we consider circular strips of bark on which fractures can appear, propagate these fractures to the other strips, and enlarge them with time. Our semi-empirical model runs in interactive time, and allows automatic or influenced bark generation with parameters that are intuitive for the artist. Moreover we can simulate many different instances of the same bark family. In the paper, our generated bark is compared (favourably) to real bark.