Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A collision-based model of spiral phyllotaxis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An anisotropic phong BRDF model
Journal of Graphics Tools
Illumination for computer generated pictures
Communications of the ACM
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Modeling and Visualization for a Pearl-Quality Evaluation Simulator
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Modeling and Rendering for Realistic Facial Animation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
GRIN'01 No description on Graphics interface 2001
Physically Based Simulation of Cracks on Drying 3D Solid
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Simulation of Peeling Using 3D-Surface Cellular Automata
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
An Ocularist's Approach to Human Iris Synthesis
IEEE Computer Graphics and Applications
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Rendering plant leaves faithfully
ACM SIGGRAPH 2003 Sketches & Applications
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
Reflectance from Images: A Model-Based Approach for Human Faces
IEEE Transactions on Visualization and Computer Graphics
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
Real-time rendering of plant leaves
ACM SIGGRAPH 2005 Papers
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Graphical Models - Special issue on PG2004
ACM Transactions on Graphics (TOG)
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Synthesis of material drying history: phenomenon modeling, transferring and rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Biophysically-based appearance models: the bumpy road toward predictability
ACM SIGGRAPH ASIA 2009 Courses
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For many years appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. Recently it has been recognized that even very common materials such as hair, skin, fabric, and rusting metal require more sophisticated models to appear realistic. We will begin by briefly reviewing basic reflectance models and the use of texture maps. We then describe common themes in advanced material models that include combining the effects of layers, groups of particles and/or fibers. We will survey the detailed models necessary needed to model materials such as (but not limited to) skin (including pigmentation, pores, subsurface scattering), plants (including internal structure) and automotive paints (including color flop and sparkle). We will then treat the modeling of complex appearance due to aging and weathering processes. A general taxonomy of effects will be presented, as well as methods to simulate and to capture these effects.