Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Curvature-based shading of translucent materials, such as human skin
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A Light Scattering Model for Layered Dielectrics with Rough Surface Boundaries
International Journal of Computer Vision
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
The Appearance of Human Skin: A Survey
Foundations and Trends® in Computer Graphics and Vision
Participating media illumination using light propagation maps
ACM Transactions on Graphics (TOG)
Light interaction with human skin: from believable images to predictable models
ACM SIGGRAPH ASIA 2008 courses
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
A quantized-diffusion model for rendering translucent materials
ACM SIGGRAPH 2011 papers
A new photographing apparatus for skin maps of human face rendering
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
A light scattering model for layered rough surfaces
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Microfacet models for refraction through rough surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A spectral BSSRDF for shading human skin
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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