Monte Carlo methods. Vol. 1: basics
Monte Carlo methods. Vol. 1: basics
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A ray tracing method for illumination calculation in diffuse-specular scenes
Proceedings on Graphics interface '90
An introduction to ray tracing
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Physically based lighting calculations for computer graphics
Physically based lighting calculations for computer graphics
Nonuniform random point sets via warping
Graphics Gems III
Standard terminology of appearance
Radiometry
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
LAPACK Users' guide (third ed.)
LAPACK Users' guide (third ed.)
The Quadtree and Related Hierarchical Data Structures
ACM Computing Surveys (CSUR)
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Comparing Spectral Color Computation Methods
IEEE Computer Graphics and Applications
From Colour to Tissue Histology: Physics Based Interpretation of Images of Pigmented Skin Lesions
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A Multi-Layered Reflection Model of Natural Human Skin
CGI '01 Computer Graphics International 2001
Field Guide to Digital Color
Analytic methods for simulated light transport
Analytic methods for simulated light transport
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Kernel Methods for Pattern Analysis
Kernel Methods for Pattern Analysis
Simulation and Analysis of Spectral Distributions of Human Skin
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
SBAC-PAD '04 Proceedings of the 16th Symposium on Computer Architecture and High Performance Computing
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
Advanced Global Illumination
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A computational skin model: fold and wrinkle formation
IEEE Transactions on Information Technology in Biomedicine
A Cell-Based Light Interaction Model for Human Blood
Computer Graphics Forum
A two-stage approach for discriminating melanocytic skin lesions using standard cameras
Expert Systems with Applications: An International Journal
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Light & Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the book驴s content is presented in a concise manner, focusing on relevant practical aspects. What驴s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.Allows you to understand and predict the qualitative and quantitative behavior of complex natural systemsA general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of researchIncludes complete code and data sources for the BioSpec modelTable of ContentsChapter 1: Introduction Chapter 2: Light, Optics and Appearance Chapter 3: Image Synthesis Context Chapter 4: Bio-Optical Properties of Human Skin Chapter 5: Simulations in Health and Life Sciences Chapter 6: Biophysically Inspired Approach Chapter 7: First Principles Approach Chapter 8: Diffusion Approximation Approach Chapter 9: Simulation Challenges Chapter 10: Beyond Computer Graphics Applications