SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Trichromatic approximation for computer graphics illumination models
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
IEEE Computer Graphics and Applications
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
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This article presents a comparison of several schemes for spectral sampling, computation, and resultant color display. In addition to traditional RGB computation, color computation schemes including XYZ computation, spectral sampling, computation, and reconstruction have appeared in the literature. However, little comparative analysis is available to aid in evaluating the performance of these methods for any rendering task. This study attempts to reveal the relevant considerations in selecting a color computation space. Additionally, a normalized RGB method discussed here reasonably handles computation involving a combination of both spectral and RGB color specification for noncritical color applications or for quick approximate shading