Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
The aliasing problem in computer-generated shaded images
Communications of the ACM
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
Real-world relativity: image-based special relativistic visualization
Proceedings of the conference on Visualization '00
Comparing Spectral Color Computation Methods
IEEE Computer Graphics and Applications
Deriving Spectra from Colors and Rendering Light Interference
IEEE Computer Graphics and Applications
An RGB-to-spectrum conversion for reflectances
Journal of Graphics Tools
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Analyzing Vortex Breakdown Flow Structures by Assignment of Colors to Tensor Invariants
IEEE Transactions on Visualization and Computer Graphics
A tool to create illuminant and reflectance spectra for light-driven graphics and visualization
ACM Transactions on Graphics (TOG)
Reconstruction of spectra using empirical basis functions
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Hi-index | 0.00 |
The accurate display of synthetic images requires careful attention to color. Simply modeling color with an RGB triplet leads to color aliasing. Most color antialiasing techniques begin with a specification of color as a spectral energy distribution. There are two apparent hurdles to be overcome to support the spectral model in rendering systems. One is the difficulty of interactively designing a spectral description of a desired color. The other problem is the difficulty of converting existing and useful libraries of RGB triplets into equivalent spectral representations. A simple method that takes as input an RGB triplet viewed on a given monitor and computes a corresponding spectrum for use in a rendering system is presented.