Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A fast shaded-polygon renderer
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Illumination networks: fast realistic rendering with general reflectance functions
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Extending the radiosity method to include specularly reflecting and translucent materials
ACM Transactions on Graphics (TOG)
Improving interaction with radiosity-based lighting simulation programs
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Illumination from curved reflectors
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Adjoint equations and random walks for illumination computation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smooth B-spline illumination maps for bidirectional ray tracing
ACM Transactions on Graphics (TOG)
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive reflections on curved objects
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
Proceedings of the ACM 2000 conference on Java Grande
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A new radiosity approach by procedural refinements for realistic image sythesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
Mission Impossible: High Tech Made in Poland
IEEE Computer Graphics and Applications
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
BMRT: a global illumination implementation of the RenderMan standard
Journal of Graphics Tools
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
A Hierarchical Parallel Processing System for the Multipass-Rendering Method
IPPS '96 Proceedings of the 10th International Parallel Processing Symposium
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Anti-aliased rendering of water surface
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2008 classes
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Interactive sound propagation using compact acoustic transfer operators
ACM Transactions on Graphics (TOG)
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
A hardware algorithm for fast realistic image synthesis
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
A parallel implementation of bidirectional ray tracing on transputer-based system
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Hi-index | 0.00 |
View-independent and view-dependent image synthesis techniques, represented by radiosity and ray tracing, respectively, are discussed. View-dependent techniques are found to have advantages for calculating the specular component of illumination and view-independent techniques for the diffuse component. Based on these observations a methodology is presented for simulating global illumination within complex environments using a two-pass approach. The first pass is view-independent and is based on the hemi-cube radiosity algorithm, with extensions to include the effects of diffuse transmission, and specular to diffuse reflection and transmission. The second pass is view-dependent and is based on an alternative to distributed ray tracing in which a z-buffer algorithm is used to sample the intensities contributing to the specularly reflected or transmitted intensity.