The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Physically based lighting calculations for computer graphics
Physically based lighting calculations for computer graphics
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visualizing planar vector fields with normal component using line integral convolution
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Numerical simulation and immersive visualization of hairpin vortices
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
Decoupling BRDFs from surface mesostructures
GI '04 Proceedings of the 2004 Graphics Interface Conference
Real-time rendering systems in 2010
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
EURASIP Journal on Applied Signal Processing
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
AnySL: efficient and portable shading for ray tracing
Proceedings of the Conference on High Performance Graphics
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Computer Aided Geometric Design
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The RenderMan Interface specification proposed by Pixar is a standard for communication between modeling software and rendering software or devices. This standard has proven very powerful and is extremely popular in production work. Although the standard itself claims not to specify a rendering algorithm, people have speculated RenderMan and global illumination are mutually incompatible.We have implemented a rendering system which fully adheres to the RenderMan Interface and uses global illumination algorithms. Specifically, this implementation supports progressive refinement radiosity and distribution ray tracing in a two-pass approach. This rendering system is widely distributed, very popular, and has been used in production (three properties usually not found in global illumination renderers). We discuss how we overcame problems in mating global illumination algorithms with the RenderMan standard and make recommendations for future versions of the standard to better accommodate such algorithms. We also present a summary of important lessons we learned by creating and distributing this tool.