Combining physical and visual simulation—creation of the planet Jupiter for the film “2010”
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Computational techniques for fluid dynamics 2
Computational techniques for fluid dynamics 2
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Modeling and animating turbulent gaseous phenomena using spectral synthesis
The Visual Computer: International Journal of Computer Graphics
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Physics-Based Deformable Models: Applications to Computer Vision, Graphics, and Medical Imaging
Physics-Based Deformable Models: Applications to Computer Vision, Graphics, and Medical Imaging
BMRT: a global illumination implementation of the RenderMan standard
Journal of Graphics Tools
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Subdivision schemes for fluid flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interacting with smoke and fire in real time
Communications of the ACM
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
A hybrid model for smoke simulation
Journal of Computer Science and Technology
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
Interactive shape design using volumetric implicit PDEs
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Haptics-Based Dynamic Implicit Solid Modeling
IEEE Transactions on Visualization and Computer Graphics
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Lattice-Based Flow Field Modeling
IEEE Transactions on Visualization and Computer Graphics
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of reactive gaseous fluids through chemical kinetics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extended Galilean invariance for adaptive fluid simulation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and editing flows using advected radial basis functions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adapted unstructured LBM for flow simulation on curved surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vortex fluid for gaseous phenomena
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Free and shape-controlled flows of smoke
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Stable, circulation-preserving, simplicial fluids
ACM SIGGRAPH 2006 Courses
Visual Simulation of Heat Shimmering and Mirage
IEEE Transactions on Visualization and Computer Graphics
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
A shape design system using volumetric implicit PDEs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Discrete, vorticity-preserving, and stable simplicial fluids
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Medial axis extraction and shape manipulation of solid objects using parabolic PDEs
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Digital pyro for Reign of Fire
ACM SIGGRAPH 2002 conference abstracts and applications
Mass-Spring Simulation of Deformation in Elastic Sheet Structures
Presence: Teleoperators and Virtual Environments
Photo-Consistent Reconstruction of Semitransparent Scenes by Density-Sheet Decomposition
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Animating physically based explosions in real-time
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Real-time fluid simulation using discrete sine/cosine transforms
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Energy-preserving integrators for fluid animation
ACM SIGGRAPH 2009 papers
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Fast rendering of dynamic clouds
Computers and Graphics
Lattice methods for fluid animation in games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Parallel methods for real-time visualization of snow
PARA'06 Proceedings of the 8th international conference on Applied parallel computing: state of the art in scientific computing
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2011 papers
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
Mathematical foundation of the optimization-based fluid animation method
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An efficient photon mapping algorithm for rendering light-emitting fluids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
A new method for controlling smoke's shape
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Parallel computing of 3D smoking simulation based on OpenCL heterogeneous platform
The Journal of Supercomputing
Design and implement of a CUDA based SPH particle system editor
ICSI'12 Proceedings of the Third international conference on Advances in Swarm Intelligence - Volume Part II
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
Visual simulation of turbulent fluids using MLS interpolation profiles
The Visual Computer: International Journal of Computer Graphics
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