A fast algorithm for particle simulations
Journal of Computational Physics
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Vortex methods for high-resolution simulations of viscous flow past bluff bodies of general geometry
Journal of Computational Physics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Path-based control of smoke simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
ACM Transactions on Graphics (TOG)
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Evolving sub-grid turbulence for smoke animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Filament-based smoke with vortex shedding and variational reconnection
ACM SIGGRAPH 2010 papers
Fluid simulation without pressure
ACM SIGGRAPH 2011 Posters
Fluid simulation using Laplacian eigenfunctions
ACM Transactions on Graphics (TOG)
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Wake Synthesis For Shallow Water Equation
Computer Graphics Forum
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Liquid surface tracking with error compensation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Target particle control of smoke simulation
Proceedings of Graphics Interface 2013
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In this paper, we present a method for visual simulation of gaseous phenomena based on the vortex method. This method uses a localized vortex flow as a basic building block and combines those blocks to describe a whole flow field. As a result, we achieve computational efficiency by concentrating only on a localized vorticity region while generating dynamic swirling fluid flows. Based on the Lagrangian framework, we resolve various boundary conditions. By exploiting the panel method, we satisfy the no-through boundary condition in a Lagrangian way. A simple and effective way of handling the no-slip boundary condition is also presented. In treating the no-slip boundary condition, we allow a user to control the roughness of the boundary surface, which further improves visual realism.