Hairpin removal in Vortex interactions
Journal of Computational Physics
Hairpin removal in vortex interactions II
Journal of Computational Physics
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vortex fluid for gaseous phenomena
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hardware-aware analysis and optimization of stable fluids
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
Edge-Based Data Structures for Solid Modeling in Curved-Surface Environments
IEEE Computer Graphics and Applications
Energy-preserving integrators for fluid animation
ACM SIGGRAPH 2009 papers
Real-time simulation of 3D smoke based on Navier-Stokes equation
WSEAS Transactions on Computers
Real-time fluid simulation with adaptive SPH
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
Synthetic turbulence using artificial boundary layers
ACM SIGGRAPH Asia 2009 papers
jReality: a java library for real-time interactive 3D graphics and audio
MM '09 Proceedings of the 17th ACM international conference on Multimedia
FlowFixer: using BFECC for fluid simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Mass and momentum conservation for fluid simulation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pattern-guided smoke animation with lagrangian coherent structure
Proceedings of the 2011 SIGGRAPH Asia Conference
Fluid simulation using Laplacian eigenfunctions
ACM Transactions on Graphics (TOG)
Lagrangian vortex sheets for animating fluids
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
VEA 2012: Real-time ink simulation using a grid-particle method
Computers and Graphics
Smoke sheets for graph-structured vortex filaments
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Smoke sheets for graph-structured vortex filaments
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Target particle control of smoke simulation
Proceedings of Graphics Interface 2013
Technical Section: A unified smoke control method based on signed distance field
Computers and Graphics
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Simulating fluids based on vortex filaments is highly attractive for the creation of special effects because it gives artists full control over the simulation using familiar tools like curve editors or the scripted generation of new vortex filaments over time. Because filaments offer a very compact description of fluid flow, real time applications like games or virtual reality are also possible. We present a complete model that includes moving obstacles with vortex shedding, all represented as filaments. Due to variational reconnection the long-time behavior of our method is excellent: Energy and momentum stay constant within reasonable bounds and computational complexity does not increase over time.