Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and editing flows using advected radial basis functions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Signed Distance Computation Using the Angle Weighted Pseudonormal
IEEE Transactions on Visualization and Computer Graphics
Controlling fluid animation with geometric potential: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and animating gases with simulation features
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Path-based control of smoke simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
Fluid Simulation
Filament-based smoke with vortex shedding and variational reconnection
ACM SIGGRAPH 2010 papers
Physically Based Rendering, Second Edition: From Theory To Implementation
Physically Based Rendering, Second Edition: From Theory To Implementation
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Smoke control involves shape and path. A unified framework able to deal with both of them will enable animators to manipulate the shape and path of smoke animation more effectively. In this paper, we develop such a unified framework. With our approach, path control, shape control, and mixed control of both can be handled satisfactorily in the same framework. In order to develop this framework, we use a signed distance field to provide three control forces: path control force, boundary control force, and shape control force based on medial axis point clouds. The path control force makes the smoke move along the appointed route, the boundary control force keeps the smoke moving through specified regions only, and the shape control force enables the smoke to form various given shapes. The boundary control force and the shape control force are two novel control forces developed in this paper. To make the smoke form the target shape more accurately, we develop an adaptive strategy to adjust the divergence field. We also employ a new hybrid vortex particle scheme to enhance the turbulence flow details. The examples given in this paper indicate that our proposed framework is advantageous over the existing shape control approaches and path control algorithms, and a naive combination of the two.