Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Realistic animation of liquids
Graphical Models and Image Processing
A numerical method for solving incompressible viscous flow problems
Journal of Computational Physics - Special issue: commenoration of the 30th anniversary
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multigrid
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Animation of reactive gaseous fluids through chemical kinetics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and editing flows using advected radial basis functions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and animating gases with simulation features
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
GI '05 Proceedings of Graphics Interface 2005
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Free and shape-controlled flows of smoke
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Combined Lagrangian-Eulerian approach for accurate advection
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Path-based control of smoke simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
Feedback control of cumuliform cloud formation based on computational fluid dynamics
ACM SIGGRAPH 2008 papers
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
User-Controllable GPGPU-Based Target-Driven Smoke Simulation
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part I: ICCS 2007
Real-time fluid simulation using discrete sine/cosine transforms
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Linear Bellman combination for control of character animation
ACM SIGGRAPH 2009 papers
Physically guided liquid surface modeling from videos
ACM SIGGRAPH 2009 papers
Interactive synthesis of human-object interaction
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Detail-preserving fluid control
Graphical Models
Vector fluid: a vector graphics depiction of surface flow
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Enhancing fluid animation with adaptive, controllable and intermittent turbulence
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Extended papers from NPAR 2010: Vector graphics depicting marbling flow
Computers and Graphics
Guide shapes for high resolution naturalistic liquid simulation
ACM SIGGRAPH 2011 papers
Mid-level smoke control for 2D animation
Proceedings of Graphics Interface 2011
Procedural fluid modeling of explosion phenomena based on physical properties
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Preview-based sampling for controlling gaseous simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pattern-guided smoke animation with lagrangian coherent structure
Proceedings of the 2011 SIGGRAPH Asia Conference
Controllable simulation of particle system
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Fluid simulation using Laplacian eigenfunctions
ACM Transactions on Graphics (TOG)
Controllable multi-phase smoke with lagrangian particles
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Target shape controlled cloud animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A new method for controlling smoke's shape
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
A data-driven approach for synthesizing high-resolution animation of fire
Proceedings of the Digital Production Symposium
Scalable fluid simulation in linear time on shared memory multiprocessors
Proceedings of the Digital Production Symposium
Keyframe control of cumulus cloud simulation
SIGGRAPH Asia 2012 Posters
Synthesizing waves from animated height fields
ACM Transactions on Graphics (TOG)
Simulating free surface flow with very large time steps
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Controlling liquids using meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Simulating free surface flow with very large time steps
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling liquids using meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automated sampling and control of gaseous simulations
The Visual Computer: International Journal of Computer Graphics
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
Target particle control of smoke simulation
Proceedings of Graphics Interface 2013
Technical Section: A unified smoke control method based on signed distance field
Computers and Graphics
Graphical Models
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In this paper we present a new method for efficiently controlling animated smoke. Given a sequence of target smoke states, our method generates a smoke simulation in which the smoke is driven towards each of these targets in turn, while exhibiting natural-looking interesting smoke-like behavior. This control is made possible by two new terms that we add to the standard flow equations: (i) a driving force term that causes the fluid to carry the smoke towards a particular target, and (ii) a smoke gathering term that prevents the smoke from diffusing too much. These terms are explicitly defined by the instantaneous state of the system at each simulation timestep. Thus, no expensive optimization is required, allowing complex smoke animations to be generated with very little additional cost compared to ordinary flow simulations.