Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A non-oscillatory Eulerian approach to interfaces in multimaterial flows (the ghost fluid method)
Journal of Computational Physics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A visual model for blast waves and fracture
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
A boundary condition capturing method for incompressible flame discontinuities
Journal of Computational Physics
Volume Rendering of Pool Fire Data
IEEE Computer Graphics and Applications
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Journal of Computational Physics
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Path integration for light transport in volumes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Animation of reactive gaseous fluids through chemical kinetics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extended Galilean invariance for adaptive fluid simulation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and editing flows using advected radial basis functions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Visualization for modeling and simulation: problems of visualization of technological processes
Proceedings of the 35th conference on Winter simulation: driving innovation
Modeling Decomposing Objects under Combustion
VIS '04 Proceedings of the conference on Visualization '04
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Adapted unstructured LBM for flow simulation on curved surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Free and shape-controlled flows of smoke
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets
Journal of Scientific Computing
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Spherical billboards and their application to rendering explosions
GI '06 Proceedings of Graphics Interface 2006
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Adaptive grid optical tomography
Graphical Models - Special issue on the vision, video and graphics conference 2005
Path-based control of smoke simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time procedural volumetric fire
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Flow simulation with locally-refined LBM
Proceedings of the 2007 symposium on Interactive 3D graphics and games
On Boundary Condition Capturing for Multiphase Interfaces
Journal of Scientific Computing
Photo-Consistent Reconstruction of Semitransparent Scenes by Density-Sheet Decomposition
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Out-of-core and compressed level set methods
ACM Transactions on Graphics (TOG)
Animating physically based explosions in real-time
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Feedback control of cumuliform cloud formation based on computational fluid dynamics
ACM SIGGRAPH 2008 papers
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Simulation of atmospheric binary mixtures based on two-fluid model
Graphical Models
Real-time fluid simulation using discrete sine/cosine transforms
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
Interactive Fluid Simulation Using Augmented Reality Interface
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Low viscosity flow simulations for animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Detail-preserving fluid control
Graphical Models
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
FireVolleyball: multi-player interactive game providing a sense of touching fire
Proceedings of the international conference on Multimedia
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
ACM SIGGRAPH 2011 papers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
High-quality real-time simulation of a turbulent flame
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Interactive visual simulation of dynamic ink diffusion effects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Controllable multi-phase smoke with lagrangian particles
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
An efficient photon mapping algorithm for rendering light-emitting fluids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
A new method for controlling smoke's shape
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Towards fast, believable real-time rendering of burning objects in video games
Proceedings of the 6th International Conference on Foundations of Digital Games
Physically based simulation of solid objects' burning
Transactions on Edutainment VII
Physical material editing with structure embedding for animated solid
Proceedings of Graphics Interface 2012
A technique for art direction of physically based fire simulation
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Meshless simulation of plastic deformation and crack
Transactions on Edutainment VIII
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Real-time rendering and animation of plentiful flames
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High fidelity lighting of Knossos
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Volumetric reconstruction, compression and rendering of natural phenomena from multi-video data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
VEA 2012: Real-time ink simulation using a grid-particle method
Computers and Graphics
Journal of Scientific Computing
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Generating flow fields variations by modulating amplitude and resizing simulation space
SIGGRAPH Asia 2013 Technical Briefs
Visual simulation of turbulent fluids using MLS interpolation profiles
The Visual Computer: International Journal of Computer Graphics
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We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burning of either solid or gas fuels. We use the incompressible Navier-Stokes equations to independently model both vaporized fuel and hot gaseous products. We develop a physically based model for the expansion that takes place when a vaporized fuel reacts to form hot gaseous products, and a related model for the similar expansion that takes place when a solid fuel is vaporized into a gaseous state. The hot gaseous products, smoke and soot rise under the influence of buoyancy and are rendered using a blackbody radiation model. We also model and render the blue core that results from radicals in the chemical reaction zone where fuel is converted into products. Our method allows the fire and smoke to interact with objects, and flammable objects can catch on fire.